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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSManualGun extends ONSWeapon; #exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx #exec OBJ LOAD FILE=..\Textures\TurretParticles.utx var class<ONSTurretBeamEffect> BeamEffectClass[2]; static function StaticPrecache(LevelInfo L) { L.AddPrecacheMaterial(Material'TurretParticles.Beams.TurretBeam5'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaMuzzleBlue'); L.AddPrecacheMaterial(Material'EpicParticles.Flares.SoftFlare'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar2'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.SmokePanels1'); L.AddPrecacheMaterial(Material'XEffectMat.shock_flare_a'); L.AddPrecacheMaterial(Material'XEffectMat.Shock_ring_b'); L.AddPrecacheMaterial(Material'XEffectMat.Shock.shock_mark_heat'); L.AddPrecacheMaterial(Material'XEffectMat.shock_core'); } simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(Material'TurretParticles.Beams.TurretBeam5'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaMuzzleBlue'); Level.AddPrecacheMaterial(Material'EpicParticles.Flares.SoftFlare'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar2'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.SmokePanels1'); Level.AddPrecacheMaterial(Material'XEffectMat.shock_flare_a'); Level.AddPrecacheMaterial(Material'XEffectMat.Shock_ring_b'); Level.AddPrecacheMaterial(Material'XEffectMat.Shock.shock_mark_heat'); Level.AddPrecacheMaterial(Material'XEffectMat.shock_core'); Super.UpdatePrecacheMaterials(); } function TraceFire(Vector Start, Rotator Dir) { local Vector X, End, HitLocation, HitNormal; local Actor Other; local int Damage; X = Vector(Dir); End = Start + TraceRange * X; //skip past vehicle driver if (ONSVehicle(Instigator) != None && ONSVehicle(Instigator).Driver != None) { ONSVehicle(Instigator).Driver.bBlockZeroExtentTraces = False; Other = Trace(HitLocation, HitNormal, End, Start, True); ONSVehicle(Instigator).Driver.bBlockZeroExtentTraces = true; } else Other = Trace(HitLocation, HitNormal, End, Start, True); if (Other != None) { if (!Other.bWorldGeometry) { Damage = (DamageMin + Rand(DamageMax - DamageMin)); if (ONSPowerCore(Other) == None && ONSPowerNodeEnergySphere(Other) == None) // Sweet Hackaliciousness Other.TakeDamage(Damage, Instigator, HitLocation, Momentum*X, DamageType); HitNormal = vect(0,0,0); } } else { HitLocation = End; HitNormal = Vect(0,0,0); } HitCount++; LastHitLocation = HitLocation; SpawnHitEffects(Other, HitLocation, HitNormal); } state InstantFireMode { simulated function SpawnHitEffects(actor HitActor, vector HitLocation, vector HitNormal) { local ONSTurretBeamEffect Beam; if (Level.NetMode != NM_DedicatedServer) { if (Role < ROLE_Authority) { CalcWeaponFire(); DualFireOffset *= -1; } if (!Level.bDropDetail && Level.DetailMode != DM_Low) { if (DualFireOffset < 0) PlayAnim('RightFire'); else PlayAnim('LeftFire'); } Beam = Spawn(BeamEffectClass[Team],,, WeaponFireLocation, rotator(HitLocation - WeaponFireLocation)); BeamEmitter(Beam.Emitters[0]).BeamDistanceRange.Min = VSize(WeaponFireLocation - HitLocation); BeamEmitter(Beam.Emitters[0]).BeamDistanceRange.Max = VSize(WeaponFireLocation - HitLocation); BeamEmitter(Beam.Emitters[1]).BeamDistanceRange.Min = VSize(WeaponFireLocation - HitLocation); BeamEmitter(Beam.Emitters[1]).BeamDistanceRange.Max = VSize(WeaponFireLocation - HitLocation); Beam.SpawnEffects(HitLocation, HitNormal); } } } defaultproperties { BeamEffectClass(0)=Class'Onslaught.ONSTurretBeamEffect' BeamEffectClass(1)=Class'Onslaught.ONSTurretBeamEffectBlue' YawBone="TurretBase" PitchBone="Dummy01" PitchUpLimit=15000 PitchDownLimit=52500 WeaponFireAttachmentBone="TurretCockpit" GunnerAttachmentBone="TurretCockpit" WeaponFireOffset=25.000000 DualFireOffset=75.000000 bInstantRotation=True bInstantFire=True bDualIndependantTargeting=True FireInterval=0.300000 FireSoundClass=Sound'WeaponSounds.Misc.instagib_rifleshot' FireForce="Laser01" DamageType=Class'Onslaught.DamTypeTurretBeam' DamageMin=30 DamageMax=30 TraceRange=20000.000000 Momentum=50000.000000 AIInfo(0)=(bInstantHit=True,aimerror=820.000000) Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun' CollisionRadius=50.000000 CollisionHeight=70.000000 } |
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