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// ==================================================================== // Onslaught PowerLink Designer - page for creating custom powercore link setups // // Written by Matt Oelfke // (C) 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class UT2K4OnslaughtPowerLinkDesigner extends LargeWindow; var automated GUIImage i_Map; var automated moComboBox co_SetupName; var automated GUIButton b_DeleteSetup, b_SaveSetup, b_lClose, b_Clear, b_Export; var float OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius; var ONSPlayerReplicationInfo PRI; var ONSPowerCore SelectedCore; var string SetupName; //name of setup we're currently editing function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); //fill setup name combobox PRI = ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo); if (PRI != None) { PRI.UpdateGUIMapLists = UpdateGUIMapLists; PRI.ProcessSetupName = AddSetupName; PRI.RemoveSetupName = RemoveSetupName; PRI.SetCurrentSetup = SetCurrentSetup; PRI.ServerSendSetupNames(); } co_SetupName.MyComboBox.List.OnClick = InternalListClick; b_Export.ToolTip.ExpirationSeconds = 10.0; } function bool ShouldAnimate(GUIComponent C, optional bool bSetup) { return false; } function AddSetupName(string SetupName) { if (SetupName == "") { if (co_SetupName.ItemCount() == 0) co_SetupName.AddItem("Custom"); } else { co_SetupName.AddItem(SetupName); co_SetupName.OnChange(co_SetupName); } EnableComponent(b_SaveSetup); EnableComponent(co_SetupName); } function RemoveSetupName(string SetupName) { co_SetupName.RemoveItem(co_SetupName.FindIndex(SetupName, true)); } function UpdateGUIMapLists() { local UT2K4GamePageBase Page; Page = UT2K4GamePageBase(Controller.FindPersistentMenuByClass(class'UT2K4GamePageBase')); if ( Page != None && Page.p_Main != None ) Page.p_Main.InitMaps(); } function SetCurrentSetup(string SetupName) { co_SetupName.Find(SetupName, true); } function SetDefaultPosition() { Super.SetDefaultPosition(); ResolutionChanged(0, 0); } function ResolutionChanged( int NewResX, int NewResY ) { OnslaughtMapCenterX = ActualLeft() + default.OnslaughtMapCenterX * ActualWidth(); OnslaughtMapCenterY = ActualTop() + default.OnslaughtMapCenterY * ActualHeight(); OnslaughtMapRadius = default.OnslaughtMapRadius * ActualWidth(); Super.ResolutionChanged(NewResX,NewResY); } function bool DrawMap(Canvas Canvas) { local ONSHUDOnslaught ONSHUD; ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD); if ( ONSHUD == None ) return True; ONSHUD.DrawRadarMap(Canvas, OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius, true); if ( SelectedCore != None ) ONSHUD.DrawSpawnIcon(Canvas, SelectedCore.HUDLocation, false, ONSHUD.IconScale, ONSHUD.HUDScale); Canvas.SetPos(OnslaughtMapCenterX - OnslaughtMapRadius, OnslaughtMapCenterY - OnslaughtMapRadius); Canvas.DrawBox( Canvas, OnslaughtMapRadius * 2, OnslaughtMapRadius * 2); return true; } function bool InternalOnClick(GUIComponent Sender) { if (PRI == None) return true; if ( Sender == b_SaveSetup ) { if ( co_SetupName.GetText() != "" ) PRI.ServerSavePowerLinkSetup(co_SetupName.GetText()); } else if (Sender == b_DeleteSetup) { PRI.ServerDeletePowerLinkSetup(co_SetupName.GetText()); } else if (Sender == b_lClose) Controller.CloseMenu(false); else if (Sender == b_Clear) PRI.ServerClearPowerLinks(); else if (Sender == b_Export) PlayerOwner().ConsoleCommand("CopyLinkSetup"); return true; } function InternalOnChange(GUIComponent Sender) { if (Sender == co_SetupName) { if (co_SetupName.FindIndex(co_SetupName.GetText(), true) != -1) EnableComponent(b_DeleteSetup); else DisableComponent(b_DeleteSetup); } } function bool InternalListClick(GUIComponent Sender) { co_SetupName.MyComboBox.InternalListClick(Sender); if (!co_SetupName.MyComboBox.List.bVisible && ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo) != None) { ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo).ServerSetPowerLinkSetup(co_SetupName.GetText()); ONSHudOnslaught(PlayerOwner().myHUD).RequestPowerLinks(); } return true; } function InternalOnMouseReleased( GUIComponent Sender ) { local ONSPowerCore Core; local ONSHudOnslaught ONSHUD; if ( Sender == Self ) { ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD); Core = ONSHUD.LocatePowerCore(Controller.MouseX - OnslaughtMapCenterX, Controller.MouseY - OnslaughtMapCenterY, OnslaughtMapRadius); if (Core != None) { if (SelectedCore == None) SelectedCore = Core; else { if ( ONSHUD.HasLink(Core, SelectedCore) ) PRI.ServerRemovePowerLink(SelectedCore, Core); else PRI.ServerReceivePowerLink(SelectedCore, Core); SelectedCore = None; } } } } function Free() { if (PRI != None) { PRI.UpdateGUIMapLists = None; PRI.ProcessSetupName = None; PRI.SetCurrentSetup = None; } PRI = None; SelectedCore = None; super.Free(); } defaultproperties { Begin Object Class=GUIImage Name=LinkDesignerMap Image=Texture'Engine.MenuWhite' ImageRenderStyle=MSTY_Normal Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two." OnDraw=UT2K4OnslaughtPowerLinkDesigner.DrawMap End Object i_Map=GUIImage'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.LinkDesignerMap' Begin Object Class=moComboBox Name=SetupNameBox CaptionWidth=0.250000 Caption="Name" OnCreateComponent=SetupNameBox.InternalOnCreateComponent MenuState=MSAT_Disabled Hint="The name of this Link Setup. Type a name and click Save to create a new link setup." WinTop=0.094531 WinLeft=0.300000 WinWidth=0.400000 OnChange=UT2K4OnslaughtPowerLinkDesigner.InternalOnChange End Object co_SetupName=moComboBox'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.SetupNameBox' Begin Object Class=GUIButton Name=DeleteSetupButton Caption="Delete" MenuState=MSAT_Disabled Hint="Delete the currently selected Link Setup." WinTop=0.155000 WinLeft=0.300000 WinWidth=0.150000 WinHeight=0.050000 OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick OnKeyEvent=DeleteSetupButton.InternalOnKeyEvent End Object b_DeleteSetup=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.DeleteSetupButton' Begin Object Class=GUIButton Name=SaveSetupButton Caption="Save" MenuState=MSAT_Disabled Hint="Save the current Link Setup." WinTop=0.155000 WinLeft=0.550000 WinWidth=0.150000 WinHeight=0.050000 OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick OnKeyEvent=SaveSetupButton.InternalOnKeyEvent End Object b_SaveSetup=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.SaveSetupButton' Begin Object Class=GUIButton Name=CloseButton Caption="Close" WinTop=0.861979 WinLeft=0.425000 WinWidth=0.150000 WinHeight=0.050000 OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick OnKeyEvent=CloseButton.InternalOnKeyEvent End Object b_lClose=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.CloseButton' Begin Object Class=GUIButton Name=ClearButton Caption="Clear Links" Hint="Clear all links on the map." WinTop=0.731979 WinLeft=0.400000 WinWidth=0.200000 WinHeight=0.050000 OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick OnKeyEvent=ClearButton.InternalOnKeyEvent End Object b_Clear=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.ClearButton' Begin Object Class=GUIButton Name=ExportButton Caption="Export to UnrealEd" Hint="LEVEL DESIGNERS ONLY: Export the current Link Setup to the clipboard. You can then open the map in UnrealEd and use Paste to create an Official Link Setup actor, making this Link Setup an Official Link Setup for your map." WinTop=0.791979 WinLeft=0.400000 WinWidth=0.200000 WinHeight=0.050000 OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick OnKeyEvent=ExportButton.InternalOnKeyEvent End Object b_Export=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.ExportButton' OnslaughtMapCenterX=0.500000 OnslaughtMapCenterY=0.475000 OnslaughtMapRadius=0.300000 bAllowedAsLast=True Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two." WinTop=0.050000 WinHeight=0.900000 Begin Object Class=GUIToolTip Name=MapToolTip ExpirationSeconds=5.000000 End Object ToolTip=GUIToolTip'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.MapToolTip' OnMouseRelease=UT2K4OnslaughtPowerLinkDesigner.InternalOnMouseReleased } |
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