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//==================================================================== // Base class for all main menu pages. // // Written by Ron Prestenback // (c) 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class UT2K4MainPage extends UT2K4GUIPage; var automated GUITabControl c_Tabs; var automated GUIHeader t_Header; var automated ButtonFooter t_Footer; var automated BackgroundImage i_Background; var automated GUIImage i_bkChar, i_bkScan; /** file where the higscores are stored */ var string HighScoreFile; var private globalconfig string TotalUnlockedCharacters; var array<string> PanelClass; var localized array<string> PanelCaption; var localized array<string> PanelHint; function InitComponent(GUIController MyC, GUIComponent MyO) { Super.InitComponent(MyC, MyO); c_Tabs.MyFooter = t_Footer; t_Header.DockedTabs = c_Tabs; } function InternalOnChange(GUIComponent Sender); /* event Opened(GUIComponent Sender) { Super.Opened(Sender); if ( bPersistent && c_Tabs != None && c_Tabs.FocusedControl == None ) c_Tabs.SetFocus(None); } */ function HandleParameters(string Param1, string Param2) { if ( Param1 != "" ) { if ( c_Tabs != none ) c_Tabs.ActivateTabByName(Param1, True); } } function bool GetRestoreParams( out string Param1, out string Param2 ) { if ( c_Tabs != None && c_Tabs.ActiveTab != None ) { Param1 = c_Tabs.ActiveTab.Caption; return True; } return False; } static function bool UnlockCharacter( string CharName ) { local int i; local array<string> Unlocked; if ( CharName == "" ) return false; Split(default.TotalUnlockedCharacters, ";", Unlocked); for ( i = 0; i < Unlocked.Length; i++ ) if ( Unlocked[i] ~= CharName ) return false; Unlocked[Unlocked.Length] = CharName; default.TotalUnlockedCharacters = JoinArray(Unlocked, ";", True); StaticSaveConfig(); return true; } // Caution: you must verify that the specified CharName is a locked character by default, before calling this function static function bool IsUnlocked( string CharName ) { return CharName != "" && (InStr(";" $ Caps(default.TotalUnlockedCharacters) $ ";", ";" $ Caps(CharName) $ ";") != -1); } defaultproperties { Begin Object Class=GUITabControl Name=PageTabs bDockPanels=True TabHeight=0.040000 BackgroundStyleName="TabBackground" WinLeft=0.010000 WinWidth=0.980000 WinHeight=0.040000 RenderWeight=0.490000 TabOrder=3 bAcceptsInput=True OnActivate=PageTabs.InternalOnActivate OnChange=UT2k4MainPage.InternalOnChange End Object c_Tabs=GUITabControl'GUI2K4.UT2k4MainPage.PageTabs' Begin Object Class=BackgroundImage Name=PageBackground Image=Texture'2K4Menus.BkRenders.Bgndtile' ImageStyle=ISTY_PartialScaled X1=0 Y1=0 X2=4 Y2=768 RenderWeight=0.010000 End Object i_Background=BackgroundImage'GUI2K4.UT2k4MainPage.PageBackground' Begin Object Class=GUIImage Name=BkChar Image=Texture'2K4Menus.BkRenders.Char01' ImageStyle=ISTY_Scaled X1=0 Y1=0 X2=1024 Y2=768 WinHeight=1.000000 RenderWeight=0.020000 End Object i_bkChar=GUIImage'GUI2K4.UT2k4MainPage.BkChar' Begin Object Class=BackgroundImage Name=PageScanLine Image=Texture'2K4Menus.BkRenders.Scanlines' ImageColor=(A=32) ImageStyle=ISTY_Tiled ImageRenderStyle=MSTY_Alpha X1=0 Y1=0 X2=32 Y2=32 RenderWeight=0.030000 End Object i_bkScan=BackgroundImage'GUI2K4.UT2k4MainPage.PageScanLine' HighScoreFile="UT2004HighScores" bPersistent=True bRestorable=True WinTop=0.000000 WinHeight=1.000000 } |
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