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// ==================================================================== // The Main Menu // // (c) 2003, Epic Games, Inc. All Rights Reserved // Updated by Ron Prestenback // ==================================================================== class UT2k4MainMenu extends UT2K4GUIPage; #exec OBJ LOAD FILE=InterfaceContent.utx #exec OBJ LOAD FIlE=2K4Menus.utx #exec OBJ LOAD FIlE=2K4MenuSounds.uax /* Variable Name Legend l_ GUILabel lb_ GUIListBox i_ GUIImage li_ GUIList b_ GUIButton tp_ GUITabPanel t_ GUITitleBar sp_ GUISplitter c_ GUITabControl p_ GUIPanel ch_ moCheckBox co_ moComboBox nu_ moNumericEdit ed_ moEditBox fl_ moFloatEdit sl_ moSlider */ var automated BackgroundImage i_BkChar, i_Background; var automated GUIImage i_UT2Logo, i_PanHuge, i_PanBig, i_PanSmall, i_UT2Shader, i_TV; var automated GUIButton b_SinglePlayer, b_MultiPlayer, b_Host, b_InstantAction, b_ModsAndDemo, b_Settings, b_Quit; var bool bAllowClose; var array<material> CharShots; var float CharFade, DesiredCharFade; var float CharFadeTime; var GUIButton Selected; var() bool bNoInitDelay; var() config string MenuSong; var bool bNewNews; var float FadeTime; var bool FadeOut; var localized string NewNewsMsg,FireWallTitle, FireWallMsg; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); Background=MyController.DefaultPens[0]; if (PlayerOwner().Level.IsDemoBuild()) { b_SinglePlayer.DisableMe(); b_MultiPlayer.SetFocus(none); } i_BkChar.Image = CharShots[rand(CharShots.Length)]; } event Timer() { bNoInitDelay = true; if (!Controller.bQuietMenu) PlayerOwner().PlaySound(SlideInSound,SLOT_None); i_TV.Animate(-0.000977, 0.332292, 0.35); i_UT2Logo.Animate(0.007226,0.016926,0.35); i_UT2Shader.Animate(0.249023,0.180988,0.35); i_TV.OnEndAnimation = MenuIn_OnArrival; i_UT2Logo.OnEndAnimation = MenuIn_OnArrival; i_UT2Shader.OnEndAnimation = MenuIn_OnArrival; } function MenuIn_OnArrival(GUIComponent Sender, EAnimationType Type) { Sender.OnArrival = none; if ( bAnimating ) return; i_UT2Shader.OnDraw = MyOnDraw; DesiredCharFade=255; CharFadeTime = 0.75; if (!Controller.bQuietMenu) PlayerOwner().PlaySound(FadeInSound); b_SinglePlayer.Animate(0.315359,0.368813,0.35); b_SinglePlayer.OnArrival = PlayPopSound; b_Multiplayer.Animate(0.363246,0.449282,0.40); b_Multiplayer.OnArrival = PlayPopSound; b_Host.Animate(0.395097,0.534027,0.45); b_Host.OnArrival = PlayPopSound; b_InstantAction.Animate(0.423640,0.618619,0.5); b_InstantAction.OnArrival = PlayPopSound; b_ModsAndDemo.Animate(0.433406,0.705859,0.55); b_ModsAndDemo.OnArrival = PlayPopSound; b_Settings.Animate(0.434477,0.800327,0.6); b_Settings.OnArrival = PlayPopSound; b_Quit.Animate(0.424711,0.887567,0.65); b_Quit.OnArrival = MenuIn_Done; } event Opened(GUIComponent Sender) { if ( bDebugging ) log(Name$".Opened() Sender:"$Sender,'Debug'); if ( Sender != None && PlayerOwner().Level.IsPendingConnection() ) PlayerOwner().ConsoleCommand("CANCEL"); Super.Opened(Sender); bNewNews = class'GUI2K4.UT2K4Community'.default.ModRevLevel != class'GUI2K4.UT2K4Community'.default.LastModRevLevel; FadeTime=0; FadeOut=true; Selected = none; // Reset the animations of all components i_TV.Animate(-0.000977, 1.668619, 0); i_UT2Logo.Animate(0.007226,-0.392579,0); i_UT2Shader.Animate(0.249023,-0.105470,0); b_SinglePlayer.Animate(1,0.368813,0); b_Multiplayer.Animate(1.15,0.449282,0); b_Host.Animate(1.3,0.534027,0); b_InstantAction.Animate(1.45,0.618619,0); b_ModsAndDemo.Animate(1.6,0.705859,0); b_Settings.Animate(1.75,0.800327,0); b_Quit.Animate(1.9,0.887567,0); } function MenuIn_Done(GUIComponent Sender, EAnimationType Type) { Sender.OnArrival = none; PlayPopSound(Sender,Type); } function PlayPopSound(GUIComponent Sender, EAnimationType Type) { if (!Controller.bQuietMenu) PlayerOwner().PlaySound(PopInSound); } function bool PanHugeDraw(Canvas Canvas) { i_PanHuge.ImageColor.A = 40 * (CharFade/255); i_PanBig.ImageColor.A = 75 * (CharFade/255); i_PanSmall.ImageColor.A = i_BKChar.ImageColor.A; return false; } function bool BkCharDraw(Canvas Canvas) { if (CharFadeTime>0) { CharFade += (DesiredCharFade - CharFade) * (Controller.RenderDelta / CharFadeTime); CharFadeTime -= Controller.RenderDelta; if (CharFadeTime<=0.0) { CharFade = DesiredCharFade; CharFadeTime=0.0; } } i_BKChar.ImageColor.A = int(CharFade); return false; } function MainReopened() { if ( !PlayerOwner().Level.IsPendingConnection() ) { i_BkChar.Image = CharShots[rand(CharShots.Length)]; Opened(none); Timer(); } } function InternalOnOpen() { if (bNoInitDelay) Timer(); else SetTimer(0.5,false); Controller.PerformRestore(); PlayerOwner().ClientSetInitialMusic(MenuSong,MTRAN_Segue); } function OnClose(optional Bool bCancelled) { } function bool MyKeyEvent(out byte Key,out byte State,float delta) { if(Key == 0x1B && state == 1) // Escape pressed bAllowClose = true; return false; } function bool CanClose(optional bool bCancelled) { if(bAllowClose) ButtonClick(b_Quit); bAllowClose = False; return PlayerOwner().Level.IsPendingConnection(); } function MoveOn() { switch (Selected) { case b_SinglePlayer: Profile("SinglePlayer"); Controller.OpenMenu(Controller.GetSinglePlayerPage()); Profile("SinglePlayer"); return; case b_MultiPlayer: if ( !Controller.AuthroizeFirewall() ) { Controller.OpenMenu("GUI2K4.UT2K4GenericMessageBox",FireWallTitle,FireWallMsg); return; } Profile("ServerBrowser"); Controller.OpenMenu(Controller.GetServerBrowserPage()); Profile("ServerBrowser"); return; case b_Host: if ( !Controller.AuthroizeFirewall() ) { Controller.OpenMenu("GUI2K4.UT2K4GenericMessageBox",FireWallTitle,FireWallMsg); return; } Profile("MPHost"); Controller.OpenMenu(Controller.GetMultiplayerPage()); Profile("MPHost"); return; case b_InstantAction: Profile("InstantAction"); Controller.OpenMenu(Controller.GetInstantActionPage()); Profile("InstantAction"); return; case b_ModsAndDemo: if ( !Controller.AuthroizeFirewall() ) { Controller.OpenMenu("GUI2K4.UT2K4GenericMessageBox",FireWallTitle,FireWallMsg); return; } Profile("ModsandDemos"); Controller.OpenMenu(Controller.GetModPage()); Profile("ModsandDemos"); return; case b_Settings: Profile("Settings"); Controller.OpenMenu(Controller.GetSettingsPage()); Profile("Settings"); return; case b_Quit: Profile("Quit"); Controller.OpenMenu(Controller.GetQuitPage()); Profile("Quit"); return; default: StopWatch(True); } } function bool ButtonClick(GUIComponent Sender) { if (GUIButton(Sender) != None) Selected = GUIButton(Sender); if (Selected==None) return false; InitAnimOut( i_TV, -0.000977, 1.668619, 0.35); InitAnimOut(i_UT2Logo, 0.007226,-0.392579,0.35); InitAnimOut(i_UT2Shader,0.249023,-0.105470,0.35); InitAnimOut(b_SinglePlayer,1,0.368813,0.35); InitAnimOut(b_Multiplayer,1.15,0.449282,0.35); InitAnimOut(b_Host,1.3,0.534027,0.35); InitAnimOut(b_InstantAction,1.45,0.618619,0.35); InitAnimOut(b_ModsAndDemo,1.6,0.705859,0.35); InitAnimOut(b_Settings,1.75,0.800327,0.35); InitAnimOut(b_Quit,1.9,0.887567,0.35); DesiredCharFade=0; CharFadeTime = 0.35; return true; } function InitAnimOut( GUIComponent C, float X, float Y, float Z ) { if ( C == None ) { Warn("UT2K4MainMenu.InitAnimOut called with null component!"); return; } C.Animate(X,Y,Z); C.OnEndAnimation = MenuOut_Done; } function MenuOut_Done(GUIComponent Sender, EAnimationType Type) { Sender.OnArrival = none; if ( bAnimating ) return; MoveOn(); } function bool MyOnDraw(Canvas Canvas) { local GUIButton FButton; local int i,x2; local float XL,YL; local float DeltaTime; if (bAnimating || !Controller.bCurMenuInitialized ) return false; DeltaTime=Controller.RenderDelta; for (i=0;i<Controls.Length;i++) { if ( (GUIButton(Controls[i])!=None) ) { FButton = GUIButton(Controls[i]); if (FButton.Tag>0 && FButton.MenuState!=MSAT_Focused) { FButton.Tag -= 784*DeltaTime; if (FButton.Tag<0) FButton.Tag=0; } else if (FButton.MenuState==MSAT_Focused) FButton.Tag=200; if (FButton.Tag>0) { fButton.Style.TextSize(Canvas,MSAT_Focused, FButton.Caption,XL,YL,FButton.FontScale); x2 = FButton.ActualLeft() + XL + 16; Canvas.Style=5; Canvas.SetDrawColor(255,255,255,FButton.Tag); Canvas.SetPos(0,fButton.ActualTop()); Canvas.DrawTilePartialStretched(material'Highlight',x2,FButton.ActualHeight()); } } } return false; } event bool NotifyLevelChange() { if ( bDebugging ) log(Name@"NotifyLevelChange PendingConnection:"$PlayerOwner().Level.IsPendingConnection()); return PlayerOwner().Level.IsPendingConnection(); } function bool CommunityDraw(canvas c) { local float x,y,xl,yl,a; if (bNewNews) { a = 255.0 * (FadeTime/1.0); if (FadeOut) a = 255 - a; FadeTime += Controller.RenderDelta; if (FadeTime>=1.0) { FadeTime = 0; FadeOut = !FadeOut; } a = fclamp(a,1.0,254.0); x = b_ModsAndDemo.ActualLeft(); y = b_Settings.ActualTop(); C.Font = Controller.GetMenuFont("UT2MenuFont").GetFont(C.ClipX); C.Strlen("Qz,q",xl,yl); y -= yl - 5; C.Style=5; C.SetPos(x+1,y+1); C.SetDrawColor(0,0,0,A); C.DrawText(NewNewsMsg); C.SetPos(x,y); C.SetDrawColor(207,185,103,A); C.DrawText(NewNewsMsg); } return false; } defaultproperties { Begin Object Class=BackgroundImage Name=ImgBkChar ImageColor=(A=160) ImageRenderStyle=MSTY_Alpha X1=0 Y1=0 X2=1024 Y2=768 RenderWeight=0.040000 Tag=0 OnDraw=UT2k4MainMenu.BkCharDraw End Object i_bkChar=BackgroundImage'GUI2K4.UT2k4MainMenu.ImgBkChar' Begin Object Class=BackgroundImage Name=PageBackground Image=Texture'2K4Menus.MainMenu.mmbgnd' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha X1=0 Y1=0 X2=1024 Y2=768 End Object i_Background=BackgroundImage'GUI2K4.UT2k4MainMenu.PageBackground' Begin Object Class=GUIImage Name=ImgUT2Logo Image=Texture'2K4Menus.MainMenu.2K4Logo' ImageStyle=ISTY_Scaled WinTop=0.016926 WinLeft=0.007226 WinWidth=0.638868 WinHeight=0.392579 RenderWeight=0.050000 End Object i_UT2Logo=GUIImage'GUI2K4.UT2k4MainMenu.ImgUT2Logo' Begin Object Class=GUIImage Name=iPanHuge Image=TexPanner'2K4Menus.MainMenu.PanHuge' ImageColor=(A=40) ImageStyle=ISTY_Scaled WinTop=0.001719 WinHeight=0.367969 RenderWeight=0.020000 OnDraw=UT2k4MainMenu.PanHugeDraw End Object i_PanHuge=GUIImage'GUI2K4.UT2k4MainMenu.iPanHuge' Begin Object Class=GUIImage Name=iPanBig Image=TexPanner'2K4Menus.MainMenu.PanBig' ImageColor=(A=75) ImageStyle=ISTY_Scaled WinTop=0.081771 WinHeight=0.152422 RenderWeight=0.023000 End Object i_PanBig=GUIImage'GUI2K4.UT2k4MainMenu.iPanBig' Begin Object Class=GUIImage Name=iPanSmall Image=TexPanner'2K4Menus.MainMenu.PanSmall' ImageStyle=ISTY_Scaled WinTop=0.226042 WinHeight=0.040000 RenderWeight=0.026000 End Object i_PanSmall=GUIImage'GUI2K4.UT2k4MainMenu.iPanSmall' Begin Object Class=GUIImage Name=ImgUT2Shader Image=FinalBlend'InterfaceContent.Logos.fbSymbolShader' ImageStyle=ISTY_Scaled WinTop=0.180988 WinLeft=0.249023 WinWidth=0.155273 WinHeight=0.105470 RenderWeight=0.060000 End Object i_UT2Shader=GUIImage'GUI2K4.UT2k4MainMenu.ImgUT2Shader' Begin Object Class=GUIImage Name=ImgTV Image=FinalBlend'ULogo.MainMenu.CornerMenuFinal' ImageStyle=ISTY_Scaled X1=0 Y1=1 X2=512 Y2=511 WinTop=0.332292 WinLeft=-0.000977 WinWidth=0.500000 WinHeight=0.668619 RenderWeight=5.070000 End Object i_TV=GUIImage'GUI2K4.UT2k4MainMenu.ImgTV' Begin Object Class=GUIButton Name=SinglePlayerButton CaptionAlign=TXTA_Left CaptionEffectStyleName="TextButtonEffect" Caption="Single Player" bUseCaptionHeight=True FontScale=FNS_Small StyleName="TextButton" Hint="Play through the Tournament" WinTop=0.368813 WinLeft=0.315359 WinWidth=0.715022 WinHeight=0.075000 TabOrder=0 bFocusOnWatch=True OnClick=UT2k4MainMenu.ButtonClick OnKeyEvent=SinglePlayerButton.InternalOnKeyEvent End Object b_SinglePlayer=GUIButton'GUI2K4.UT2k4MainMenu.SinglePlayerButton' Begin Object Class=GUIButton Name=MultiplayerButton CaptionAlign=TXTA_Left CaptionEffectStyleName="TextButtonEffect" Caption="Join Game" bUseCaptionHeight=True FontScale=FNS_Small StyleName="TextButton" Hint="Play with human opponents over a LAN or the internet" WinTop=0.449282 WinLeft=0.363246 WinWidth=0.659899 WinHeight=0.075000 TabOrder=1 bFocusOnWatch=True OnClick=UT2k4MainMenu.ButtonClick OnKeyEvent=MultiplayerButton.InternalOnKeyEvent End Object b_MultiPlayer=GUIButton'GUI2K4.UT2k4MainMenu.MultiplayerButton' Begin Object Class=GUIButton Name=HostButton CaptionAlign=TXTA_Left CaptionEffectStyleName="TextButtonEffect" Caption="Host Game" bUseCaptionHeight=True FontScale=FNS_Small StyleName="TextButton" Hint="Start a server and invite others to join your game" WinTop=0.534027 WinLeft=0.395097 WinWidth=0.627131 WinHeight=0.075000 TabOrder=2 bFocusOnWatch=True OnClick=UT2k4MainMenu.ButtonClick OnKeyEvent=HostButton.InternalOnKeyEvent End Object b_Host=GUIButton'GUI2K4.UT2k4MainMenu.HostButton' Begin Object Class=GUIButton Name=InstantActionButton CaptionAlign=TXTA_Left CaptionEffectStyleName="TextButtonEffect" Caption="Instant Action" bUseCaptionHeight=True FontScale=FNS_Small StyleName="TextButton" Hint="Play a practice match" WinTop=0.618619 WinLeft=0.423640 WinWidth=0.593666 WinHeight=0.075000 TabOrder=3 bFocusOnWatch=True OnClick=UT2k4MainMenu.ButtonClick OnKeyEvent=InstantActionButton.InternalOnKeyEvent End Object b_InstantAction=GUIButton'GUI2K4.UT2k4MainMenu.InstantActionButton' Begin Object Class=GUIButton Name=ModsAndDemosButton CaptionAlign=TXTA_Left CaptionEffectStyleName="TextButtonEffect" Caption="Community" bUseCaptionHeight=True FontScale=FNS_Small StyleName="TextButton" Hint="Get the latest news, demos and mods from the UT2004 community" WinTop=0.705859 WinLeft=0.433406 WinWidth=0.574135 WinHeight=0.075000 TabOrder=4 bFocusOnWatch=True OnDraw=UT2k4MainMenu.CommunityDraw OnClick=UT2k4MainMenu.ButtonClick OnKeyEvent=ModsAndDemosButton.InternalOnKeyEvent End Object b_ModsAndDemo=GUIButton'GUI2K4.UT2k4MainMenu.ModsAndDemosButton' Begin Object Class=GUIButton Name=SettingsButton CaptionAlign=TXTA_Left CaptionEffectStyleName="TextButtonEffect" Caption="Settings" bUseCaptionHeight=True FontScale=FNS_Small StyleName="TextButton" Hint="Change your controls and settings" WinTop=0.800327 WinLeft=0.434477 WinWidth=0.580478 WinHeight=0.075000 TabOrder=5 bFocusOnWatch=True OnClick=UT2k4MainMenu.ButtonClick OnKeyEvent=SettingsButton.InternalOnKeyEvent End Object b_Settings=GUIButton'GUI2K4.UT2k4MainMenu.SettingsButton' Begin Object Class=GUIButton Name=QuitButton CaptionAlign=TXTA_Left CaptionEffectStyleName="TextButtonEffect" Caption="Exit UT2004" bUseCaptionHeight=True FontScale=FNS_Small StyleName="TextButton" Hint="Exit the game" WinTop=0.887567 WinLeft=0.424711 WinWidth=0.526767 WinHeight=0.075000 TabOrder=6 bFocusOnWatch=True OnClick=UT2k4MainMenu.ButtonClick OnKeyEvent=QuitButton.InternalOnKeyEvent End Object b_Quit=GUIButton'GUI2K4.UT2k4MainMenu.QuitButton' CharShots(0)=Texture'2K4Menus.MainMenu.Char01' CharShots(1)=Texture'2K4Menus.MainMenu.char02' CharShots(2)=Texture'2K4Menus.MainMenu.char03' MenuSong="KR-UT2004-Menu" NewNewsMsg=" (New Update Available)" FireWallTitle="Important" FireWallMsg="It has been determined that the Window's Firewall is enabled and that UT2004 is not yet authorized to connect to the internet. Authorization is required in order to use the online components of the game. Please refer to the README.TXT for more information." bDisconnectOnOpen=True bAllowedAsLast=True OnOpen=UT2k4MainMenu.InternalOnOpen OnReOpen=UT2k4MainMenu.MainReopened OnCanClose=UT2k4MainMenu.CanClose WinTop=0.000000 WinHeight=1.000000 bDebugging=True OnKeyEvent=UT2k4MainMenu.MyKeyEvent } |
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