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class UT2K4Browser_PlayersList extends ServerBrowserMCList; var array<GameInfo.PlayerResponseLine> Players; function MyOnDrawItem(Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending) { local float CellLeft, CellWidth; local GUIStyles DrawStyle; local color TempColor; local int Team, PlayerStat; if (bSelected) { DrawStyle = SelectedStyle; DrawStyle.Draw(Canvas,MSAT_Pressed, X, Y-2, W, H+2 ); } else DrawStyle = Style; TempColor = DrawStyle.FontColors[MenuState]; // Find out if we have a team number PlayerStat = Players[SortData[i].SortItem].StatsID; Team = (PlayerStat >> 29) - 1; // Clear the extra bits PlayerStat = PlayerStat & 268435456; // 1 << 28 if (Team == 0 || Team == 1) DrawStyle.FontColors[MenuState] = SetColor(Team); GetCellLeftWidth( 0, CellLeft, CellWidth ); DrawStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, Players[SortData[i].SortItem].PlayerName, FontScale); GetCellLeftWidth( 1, CellLeft, CellWidth ); DrawStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, string(Players[SortData[i].SortItem].Score), FontScale ); if( Players[SortData[i].SortItem].StatsID != 0 ) { GetCellLeftWidth( 2, CellLeft, CellWidth ); DrawStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, string(PlayerStat), FontScale ); } GetCellLeftWidth( 3, CellLeft, CellWidth ); DrawStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, string(Players[SortData[i].SortItem].Ping), FontScale ); DrawStyle.FontColors[MenuState] = TempColor; } function color SetColor(int TeamNum) { local color Col; if (TeamNum == 0) { Col.R = 255; Col.B = 0; Col.G = 0; Col.A = 255; } else { Col.R = 128; Col.B = 255; Col.G = 192; Col.A = 255; } return col; } function bool InternalOnKeyEvent(out byte Key, out byte State, float delta) { if( Super.InternalOnKeyEvent(Key, State, delta) ) return true; if( State==3 ) { switch(EInputKey(Key)) { case IK_Enter: //IK_Enter tp_MyPage.li_Server.Connect(false); return true; case IK_F5: //IK_F5 tp_MyPage.RefreshList(); return true; } } return false; } function AddNewPlayer(GameInfo.PlayerResponseLine NewPlayer) { Players[Players.Length] = NewPlayer; AddedItem(); } function Clear() { ItemCount = 0; Players.Remove(0, Players.Length); Super.Clear(); } function string GetSortString( int i ) { local string S; switch (SortColumn) { case 0: S = Left(Caps(Players[i].PlayerName), 8); break; case 1: S = string(Players[i].Score); PadLeft(S, 4, "0"); break; case 2: S = string(Players[i].StatsID & 268435456); PadLeft(S, 9, "0"); break; default: S = string(Players[i].Ping); PadLeft(S, 5, "0"); } return S; } defaultproperties { ColumnHeadings(0)="Name" ColumnHeadings(1)="Score" ColumnHeadings(2)="Rank" ColumnHeadings(3)="Ping" InitColumnPerc(0)=0.340000 InitColumnPerc(1)=0.220000 InitColumnPerc(2)=0.220000 InitColumnPerc(3)=0.220000 ExpandLastColumn=True } |
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