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//============================================================================== // Created on: 10/12/2003 // Graphical User Interface for music playlists & navigating the user's file system // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class StreamPlaylistEditor extends FloatingWindow DependsOn(StreamBase); var() editinline editconst noexport StreamInteraction Handler; var() editinline editconst noexport StreamInterface FileManager; var() editinline editconst noexport StreamPlaylistManager PlaylistManager; var() editinline noexport StreamPlaylist CurrentPlaylist; var() editinline noexport DirectoryTreeList li_Directory; var automated GUISectionBackground sb_Main; var automated DirectoryTreeListBox lb_Directory; var automated GUIButton b_Add, b_Done; var automated moComboBox co_DriveLetters; var() localized array<string> GeneralFileItems, GeneralFolderItems, PlaylistItems, NonPlaylistItems, ImportItems; // ===================================================================================================================== // ===================================================================================================================== // GUI methods // ===================================================================================================================== // ===================================================================================================================== final operator(46) array<string> += ( out array<string> A, array<string> B ) { local int i, j; j = A.Length; A.Length = B.Length + j; for ( i = 0; i < B.Length; i++ ) A[j++] = B[i]; return A; } function InitComponent(GUIController MyController, GUIComponent MyOwner) { local array<string> dl; local int i; Super.InitComponent(MyController, MyOwner); sb_Main.ManageComponent(lb_Directory); if ( !SetFileManager() ) Warn("Error setting FileManager!"); li_Directory = lb_Directory.List; li_Directory.FileManager = FileManager; li_Directory.OnChange = UpdateCurrentPath; li_Directory.OnDblClick = InternalOnDblClick; li_Directory.bDropSource=True; li_Directory.bMultiSelect=True; FileManager.GetDriveLetters(dl); co_DriveLetters.MyComboBox.bIgnoreChangeWhenTyping = True; for (i=0;i<dl.Length;i++) co_DriveLetters.AddItem(dl[i] $ FileManager.GetPathSeparator()); InitializeDirectoryList(); } function DCOnChange(GUIComponent Sender) { local string s; s = co_DriveLetters.GetText(); li_Directory.ChDir(s); } function HandleParameters( String Param1, string Param2 ) { t_WindowTitle.SetCaption( WindowName @ "-" @ Param1 ); } event Closed(GUIComponent Sender, bool bCancelled ) { Super.Closed(Sender, bCancelled); PlaylistManager.Save(); } function bool InternalOnKeyEvent( out byte iKey, out byte State, float Delta ) { local Interactions.EInputKey Key; if ( EInputAction(State) != IST_Release || FocusedControl != lb_Directory ) return false; Key = EInputKey(iKey); if ( Key == IK_Backspace || Key == IK_Left || Key == IK_NumPad4 ) { li_Directory.ChDir(".."); return true; } if ( Key == IK_Enter || Key == IK_Right || Key == IK_NumPad6 ) { InternalOnDblClick(None); return true; } return false; } function bool InternalOnClick(GUIComponent Sender) { local array<string> Items; local int i, PlaylistIndex, idx; local bool bResult; switch(Sender) { case b_Add: Items = li_Directory.GetPendingItems(True); PlaylistIndex = PlaylistManager.GetCurrentIndex(); idx = PlaylistManager.GetCurrentPlaylist().GetPlaylistLength(); for ( i = Items.Length - 1; i >= 0; i-- ) bResult = PlaylistManager.InsertInPlaylist( PlaylistIndex, idx, Items[i], i > 0 ); return bResult; case b_Done: Controller.CloseMenu(False); return true; } return false; } function ContextClick( GUIContextMenu Menu, int Index ) { local StreamBase.FilePath Path; PlaylistManager.ParsePath(li_Directory.Get(True), Path); // log("StreamPlaylistEditor.ContextClick Index:"$Index@"Path:"$Path.FullPath,'MusicPlayer'); switch ( Menu.ContextItems[Index] ) { case GeneralFileItems[0]: // play selected Handler.PlaySong(Path.FullPath,0.0); break; case PlaylistItems[0]: // remove selected PlaylistManager.RemoveFromCurrentPlaylist(Path.FullPath); break; case GeneralFolderItems[0]: case NonPlaylistItems[0]: // Add to playlist AddToPlaylist(Path.FullPath); break; case NonPlaylistItems[1]: // add to playlist and play AddToPlaylist(Path.FullPath); Handler.PlaySong(Path.FullPath,0.0); break; case ImportItems[0]: // Import as new PlaylistManager.ImportPlaylist(-1,-1,Path.FullPath); break; case ImportItems[1]: AddToPlaylist(Path.FullPath); break; } } // Assigned to li_Directory.OnChange function UpdateCurrentPath( GUIComponent Sender ) { if ( Sender == li_Directory ) co_DriveLetters.SetText(FileManager.GetCurrentDirectory()); } function bool InternalOnDblClick(GUIComponent Sender) { local string s; s = li_Directory.Get(); // log("InternalOnDblClick Item:"$s@"Path:"$li_Directory.GetPath(),'MusicPlayer'); if ( PlaylistManager.HasExtension(s) ) AddToPlaylist( li_Directory.Get(True) ); else li_Directory.ChDir( li_Directory.GetPath() ); return true; } function bool AddPreDraw( Canvas C ) { if ( !bCaptureMouse || bMoving ) return false; b_Add.WinTop = b_Add.RelativeTop( lb_Directory.ActualTop() ); return true; } function bool ClosePreDraw( Canvas C ) { if ( !bCaptureMouse || bMoving ) return false; b_Done.WinTop = b_Done.RelativeTop((lb_Directory.ActualTop() + lb_Directory.ActualHeight()) - b_Done.ActualHeight()); return true; } function bool InternalRightClick( GUIComponent Sender ) { if ( Controller == None || Controller.ActiveControl != li_Directory ) return false; return true; } function bool ContextOpen( GUIContextMenu Menu ) { local string Selected; local StreamBase.FilePath Path; Selected = li_Directory.Get( True ); if ( PlaylistManager.ParsePath(Selected, Path) ) { if ( Path.FullPath != "" ) { if ( Path.Extension != "" ) // file { Menu.ContextItems = GeneralFileItems; if ( Path.Extension == "m3u" || Path.Extension == "b4u" || Path.Extension == "pls" ) Menu.ContextItems += ImportItems; else if ( CurrentPlaylist.FindIndexByPath(Path.FullPath) != -1 ) Menu.ContextItems += PlaylistItems; else Menu.ContextItems += NonPlaylistItems; } else // folder Menu.ContextItems = GeneralFolderItems; } return true; } return false; } // ===================================================================================================================== // ===================================================================================================================== // Initialization // ===================================================================================================================== // ===================================================================================================================== function bool SetFileManager() { if ( FileManager != None ) { if ( PlaylistManager == None && !SetPlaylistManager() ) return false; return true; } if ( PlaylistManager == None && !SetPlaylistManager() ) return false; FileManager = Handler.FileManager; return FileManager != None; } function bool SetPlaylistManager() { if ( PlaylistManager != None ) { if ( Handler == None && !SetHandler() ) return false; return true; } if ( Handler == None && !SetHandler() ) return false; PlaylistManager = Handler.PlaylistManager; CurrentPlaylist = PlaylistManager.GetCurrentPlaylist(); return true; } function bool SetHandler() { local int i; if ( Controller == None || Controller.ViewportOwner == None ) return false; for ( i = 0; i < Controller.ViewportOwner.LocalInteractions.Length; i++ ) { if ( StreamInteraction(Controller.ViewportOwner.LocalInteractions[i]) != None ) { Handler = StreamInteraction(Controller.ViewportOwner.LocalInteractions[i]); // Handler.Editor = Self; return true; } } log("StreamPlayer.SetHandler() - no StreamInteractions found!",'MusicPlayer'); return false; } function InitializeDirectoryList() { local int i; local array<string> Drives; if ( !FileManager.GetDriveLetters( Drives ) ) { Warn("FileManager returned no valid drives!"); return; } // log("FileManager returned the following drives:"@JoinArray(Drives, ",", True),'MusicPlayer' ); li_Directory.bNotify = False; li_Directory.Clear(); for ( i = 0; i < Drives.Length; i++ ) li_Directory.AddNode( None, Drives[i] ); li_Directory.bNotify = True; li_Directory.ChDir( FileManager.GetCurrentDirectory() ); } function bool AddToPlaylist( string FileName ) { return PlaylistManager.AddToPlaylist(-1, FileName); } function bool HandleDebugExec( string Command, string Param ) { return li_Directory.HandleDebugExec(Command,Param); } function bool FloatingPreDraw( Canvas C ) { local float AT,bh,bl,bt; local bool b; // Position All Controls.. b = super.FloatingPreDraw(C); bh = b_Done.ActualHeight(); bt = ActualTop() + ActualHeight() - 20 - bh; bl = ActualLeft() + ActualWidth() - 24 - b_Done.ActualWidth(); b_Done.WinTop = b_Done.RelativeTop(bt); b_Done.WinLeft = b_Done.RelativeLeft(bl); bl -= b_Add.ActualWidth()+(ActualWidth()*0.01); b_Add.WinLeft = b_Add.RelativeLeft(bl); b_Add.WinTop = b_Add.RelativeTop(bt); AT = t_WindowTitle.ActualTop() + t_WindowTitle.ActualHeight() + (ActualHeight()*0.01); co_DriveLetters.WinLeft = co_DriveLetters.RelativeLeft(ActualLeft() + (ActualWidth()*0.04)); co_DriveLetters.WinTop = co_DriveLetters.RelativeTop(At); co_DriveLetters.WinWidth = co_DriveLetters.RelativeWidth(ActualWidth()*0.92); AT += co_DriveLetters.ActualHeight() + (ActualHeight()*0.01); sb_Main.WinTop = sb_Main.RelativeTop(AT); sb_Main.WinHeight = sb_Main.RelativeHeight(bt - ( ActualHeight() * 0.01 ) - AT); sb_Main.WinLeft = sb_Main.RelativeLeft(ActualLeft()); sb_Main.WinWidth = sb_Main.RelativeWidth(ActualWidth()); return b; } defaultproperties { Begin Object Class=AltSectionBackground Name=MainPanel WinTop=0.150000 WinHeight=0.700000 RenderWeight=0.200000 OnPreDraw=MainPanel.InternalPreDraw End Object sb_Main=AltSectionBackground'GUI2K4.StreamPlaylistEditor.MainPanel' Begin Object Class=DirectoryTreeListBox Name=UserDirectory bVisibleWhenEmpty=True OnCreateComponent=UserDirectory.InternalOnCreateComponent WinTop=0.027778 WinLeft=0.020833 WinWidth=0.760413 WinHeight=0.939583 bBoundToParent=True bScaleToParent=True End Object lb_Directory=DirectoryTreeListBox'GUI2K4.StreamPlaylistEditor.UserDirectory' Begin Object Class=GUIButton Name=AddButton Caption="Add" Hint="Add selected item to playlist. If selected item is a directory, all songs in the directory will be added to the playlist." WinTop=0.041667 WinLeft=0.822917 WinWidth=0.145830 ScalingType=SCALE_X OnClick=StreamPlaylistEditor.InternalOnClick OnKeyEvent=AddButton.InternalOnKeyEvent End Object b_Add=GUIButton'GUI2K4.StreamPlaylistEditor.AddButton' Begin Object Class=GUIButton Name=CloseButton Caption="CLOSE" WinTop=0.844444 WinLeft=0.822917 WinWidth=0.156247 ScalingType=SCALE_X OnClick=StreamPlaylistEditor.InternalOnClick OnKeyEvent=CloseButton.InternalOnKeyEvent End Object b_Done=GUIButton'GUI2K4.StreamPlaylistEditor.CloseButton' Begin Object Class=moComboBox Name=lbDriveLetters CaptionWidth=0.300000 Caption="Directory:" OnCreateComponent=lbDriveLetters.InternalOnCreateComponent FontScale=FNS_Small WinTop=0.100000 WinLeft=0.100000 WinWidth=0.900000 WinHeight=32.000000 OnChange=StreamPlaylistEditor.DCOnChange End Object co_DriveLetters=moComboBox'GUI2K4.StreamPlaylistEditor.lbDriveLetters' GeneralFileItems(0)="Play selected" GeneralFolderItems(0)="Add to playlist" PlaylistItems(0)="Remove from playlist" NonPlaylistItems(0)="Add to playlist" NonPlaylistItems(1)="Add to playlist & play" ImportItems(0)="Import to new playlist" ImportItems(1)="Import to current playlist" WindowName="Adding Songs to " MinPageWidth=0.375000 MinPageHeight=0.227902 bPersistent=True Begin Object Class=GUIContextMenu Name=RCMenu OnOpen=StreamPlaylistEditor.ContextOpen OnSelect=StreamPlaylistEditor.ContextClick End Object ContextMenu=GUIContextMenu'GUI2K4.StreamPlaylistEditor.RCMenu' OnRightClick=StreamPlaylistEditor.InternalRightClick OnKeyEvent=StreamPlaylistEditor.InternalOnKeyEvent } |
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