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class Vignette extends Actor abstract transient native ; var() string MapName; var() class<GameInfo> GameClass; simulated event Init(); simulated event DrawVignette( Canvas C, float Progress ); defaultproperties { DrawType=DT_None bNetTemporary=True RemoteRole=ROLE_None bUnlit=True bGameRelevant=True CollisionRadius=0.000000 CollisionHeight=0.000000 } |
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