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//============================================================================= // Info, the root of all information holding classes. //============================================================================= class Info extends Actor abstract hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force) native; // Standard PlayInfo groups var const localized string RulesGroup, GameGroup, ServerGroup, ChatGroup, BotsGroup, MapVoteGroup, KickVoteGroup; // mc: Fill a PlayInfoData structure to allow easy access to static function FillPlayInfo(PlayInfo PlayInfo) { PlayInfo.AddClass(default.Class); } static event bool AcceptPlayInfoProperty(string PropertyName) { return true; } // rjp-- Can I remove a class from playinfo? // Called when PlayInfo.RemoveClass is called on this class // Only called if you have called PopClass() after calling FillPlayInfo() on this class static event bool AllowClassRemoval() { return true; } static event byte GetSecurityLevel(string PropName) { return 0; } static event string GetDescriptionText(string PropName) { return ""; } defaultproperties { RulesGroup="Rules" GameGroup="Game" ServerGroup="Server" ChatGroup="Chat" BotsGroup="Bots" MapVoteGroup="Map Voting" KickVoteGroup="Kick Voting" bHidden=True bSkipActorPropertyReplication=True bOnlyDirtyReplication=True RemoteRole=ROLE_None NetUpdateFrequency=10.000000 } |
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