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Engine.I3DL2Listener


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//=============================================================================
// I3DL2Listener: Base class for I3DL2 room effects.
//=============================================================================

class I3DL2Listener extends Object
    abstract
    editinlinenew
    native;


var()           float       EnvironmentSize;
var()           float       EnvironmentDiffusion;
var()           int         Room;
var()           int         RoomHF;
var()           int         RoomLF;
var()           float       DecayTime;
var()           float       DecayHFRatio;
var()           float       DecayLFRatio;
var()           int         Reflections;
var()           float       ReflectionsDelay;
var()           vector      ReflectionsPan;
var()           int         Reverb;
var()           float       ReverbDelay;
var()           vector      ReverbPan;
var()           float       EchoTime;
var()           float       EchoDepth;
var()           float       ModulationTime;
var()           float       ModulationDepth;
var()           float       RoomRolloffFactor;
var()           float       AirAbsorptionHF;
var()           float       HFReference;
var()           float       LFReference;
var()           bool        bDecayTimeScale;
var()           bool        bReflectionsScale;
var()           bool        bReflectionsDelayScale;
var()           bool        bReverbScale;
var()           bool        bReverbDelayScale;
var()           bool        bEchoTimeScale;
var()           bool        bModulationTimeScale;
var()           bool        bDecayHFLimit;

var transient   int         Environment;
var transient   int         Updated;

defaultproperties
{
     EnvironmentSize=7.500000
     EnvironmentDiffusion=1.000000
     Room=-1000
     RoomHF=-100
     DecayTime=1.490000
     DecayHFRatio=0.830000
     DecayLFRatio=1.000000
     Reflections=-2602
     ReflectionsDelay=0.007000
     Reverb=200
     ReverbDelay=0.011000
     EchoTime=0.250000
     ModulationTime=0.250000
     AirAbsorptionHF=-5.000000
     HFReference=5000.000000
     LFReference=250.000000
     bDecayTimeScale=True
     bReflectionsScale=True
     bReflectionsDelayScale=True
     bReverbScale=True
     bReverbDelayScale=True
     bEchoTimeScale=True
     bDecayHFLimit=True
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:41.968 - Created with UnCodeX