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class RW_Reflection extends OneDropRPGWeapon HideDropDown CacheExempt config(UT2004RPG); var config float DamageBonus; var config float BaseChance; var config float Growth; function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (!bIdentified) Identify(); if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType)) return; if(damage > 0) { Damage = Max(1, Damage * (1.0 + DamageBonus * Modifier)); Momentum *= 1.0 +DamageBonus * Modifier; } } function bool CheckReflect( Vector HitLocation, out Vector RefNormal, int Damage ) { //make the call first in case the weapon actually does the reflect on it's own. if(super.CheckReflect(HitLocation, RefNormal, Damage)) return true; if(Damage > 0) { RefNormal=normal(HitLocation-Location); if(rand(99) < int((Growth**float(Modifier))*BaseChance)) { Instigator.SetOverlayMaterial(ModifierOverlay, 1.0, false); return true; } } return false; } defaultproperties { BaseChance=30.000000 Growth=1.210000 DamageBonus=0.030000 AIRatingBonus=0.060000 PrefixPos="Reflecting " bCanHaveZeroModifier=True MaxModifier=7 MinModifier=1 ModifierOverlay=TexEnvMap'VMVehicles-TX.Environments.ReflectionEnv' } |
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