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class NullEntropyConditionMessage extends LocalMessage; var localized string NullEntropyMessage; static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { return Default.NullEntropyMessage; } defaultproperties { NullEntropyMessage="Null Entropy" bIsUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=2 DrawColor=(B=219,G=0,R=154) PosY=0.750000 } |
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