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DruidsRPGcvs.MutRPGHUD


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class MutRPGHUD extends Mutator;

function ModifyPlayer(Pawn Other)
{
    Local ClientHudInv inv;
    Inv = ClientHudInv(Other.FindInventoryType(class'ClientHudInv'));
    if(Inv == None && Other.Controller != None && Other.Controller.isA('PlayerController') )
    {
        Inv = Other.spawn(class'ClientHudInv', Other,,, rot(0,0,0));
        //in the future, population of Inv will probably happen here...
        Inv.giveTo(Other);
        //or here, depending upon the replication situation.
        PlayerController(Other.Controller).ClientSetHUD(class'RPGHUDInvasion', class<Scoreboard>(DynamicLoadObject(Level.Game.ScoreBoardType, class'Class')));
    }

    super.ModifyPlayer(Other);
}

defaultproperties
{
     GroupName="RPGHUDInvasion"
     FriendlyName="Druid's Invasion RPG HUD"
     Description="Show Friendly Monsters In HUD and show monsters on a danger scale from Green to Red"
}

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Class file time: Tue 27/12/2005 00:19:00.000 - Creation time: Wed 7/2/2007 19:16:45.046 - Created with UnCodeX