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class MutDruidRPG extends Mutator; var RPGRules rules; function PostBeginPlay() { Enable('Tick'); } function Tick(float deltaTime) { local GameRules G; if(rules != None) { Disable('Tick'); return; //already initialized } if ( Level.Game.GameRulesModifiers == None ) warn("Warning: There is no UT2004RPG Loaded. DruidsRPG cannot function."); else { for(G = Level.Game.GameRulesModifiers; G != None; G = G.NextGameRules) { if(G.isA('RPGRules')) rules = RPGRules(G); if(G.NextGameRules == None) { if(rules == None) { warn("Warning: There is no UT2004RPG Loaded. DruidsRPG cannot function."); return; } Level.Game.GameRulesModifiers.AddGameRules(spawn(class'DruidRPGGameRules')); Disable('Tick'); return; } } } } defaultproperties { GroupName="DruidsRPG" FriendlyName="Druid's RPG Game Rules" Description="Game rules specific to DruidsRPG." } |
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