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class DruidVehicleSummon extends Summonifact config(UT2004RPG); function bool SpawnIt(TransBeacon Beacon, Pawn P, EngineerPointsInv epi) { Local Vehicle NewVehicle; NewVehicle = epi.SummonVehicle(SummonItem, Adrenaline, Points, P, Beacon.Location); if (NewVehicle == None) return false; SetStartHealth(NewVehicle); // now allow player to get xp bonus ApplyStatsToConstruction(NewVehicle,Instigator); return true; } defaultproperties { ItemName="" IconMaterial=Texture'DruidEngTextures.Icons.SummonVehicleIcon' } |
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