Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
class DamTypeLightningBolt extends DamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth) { HitEffects[0] = class'HitSmoke'; if (Rand(25) > VictemHealth) HitEffects[1] = class'HitFlame'; } defaultproperties { DeathString="%o was electrocuted by %k's lightning bolt." FemaleSuicide="%o had an electrifying experience." MaleSuicide="%o had an electrifying experience." bCauseConvulsions=True DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit' DamageOverlayTime=1.000000 GibPerterbation=0.250000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |