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//This message is sent to players who have some condition (e.g. increased damage) class DamageConditionMessage extends LocalMessage; var localized string DamageMessage; var localized string NoDamageMessage; static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if (Switch == 0) return Default.DamageMessage; else return Default.NoDamageMessage; } defaultproperties { DamageMessage="You now have increased damage!" NoDamageMessage="Your increased damage has worn off!" bIsUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=2 DrawColor=(B=0,G=0) PosY=0.750000 } |
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