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DruidsRPGcvs.DamageConditionMessage


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//This message is sent to players who have some condition (e.g. increased damage)
class DamageConditionMessage extends LocalMessage;

var localized string DamageMessage;
var localized string NoDamageMessage;

static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1,
                 optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
{
    if (Switch == 0)
        return Default.DamageMessage;
    else
        return Default.NoDamageMessage;
}

defaultproperties
{
     DamageMessage="You now have increased damage!"
     NoDamageMessage="Your increased damage has worn off!"
     bIsUnique=True
     bIsConsoleMessage=False
     bFadeMessage=True
     Lifetime=2
     DrawColor=(B=0,G=0)
     PosY=0.750000
}

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Class file time: Sat 30/9/2006 20:30:50.000 - Creation time: Wed 7/2/2007 19:16:36.234 - Created with UnCodeX