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class ClassMonsterMaster extends RPGClass abstract; static simulated function ModifyPawn(Pawn Other, int AbilityLevel) { class'ClassWeaponsMaster'.static.AddLowLevelRegen(Other, 2); } defaultproperties { AbilityName="Class: Monster/Medic Master" Description="This class is the prerequisite for all monster and healing related abilities.|You can not be more than one class at any time." } |
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