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DruidsRPGcvs.ClassMonsterMaster


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class ClassMonsterMaster extends RPGClass
    abstract;

static simulated function ModifyPawn(Pawn Other, int AbilityLevel)
{
    class'ClassWeaponsMaster'.static.AddLowLevelRegen(Other, 2);
}

defaultproperties
{
    AbilityName="Class: Monster/Medic Master"
    Description="This class is the prerequisite for all monster and healing related abilities.|You can not be more than one class at any time."
}

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Class file time: Sun 15/10/2006 17:08:14.000 - Creation time: Wed 7/2/2007 19:16:35.718 - Created with UnCodeX