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class ArtifactRepulsionPickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactRepulsion' PickupMessage="You got the Repulsion Artifact!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'AW-2k4XP.Weapons.ShockTankEffectRing' DrawScale=0.200000 AmbientGlow=128 } |
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