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class ArtifactLightningBeamPickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactLightningBeam' PickupMessage="You got the Lightning Beam!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'DCStatics.Artifacts.LightningBeam' DrawScale=0.250000 AmbientGlow=128 } |
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