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class ArtifactHealingBlastPickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactHealingBlast' PickupMessage="You got the Healing Bomb!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.BombEffectMesh' DrawScale=0.220000 AmbientGlow=128 } |
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