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class ArtifactFreezeBombPickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactFreezeBomb' PickupMessage="You got the FreezeBomb!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropCube' DrawScale=0.080000 AmbientGlow=128 } |
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