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class AbilityMonsterHealthBonus extends MonsterAbility config(UT2004RPG) abstract; var config float HealthBonus; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { local bool ok; local int x; for (x = 0; x < Data.Abilities.length; x++) if (Data.Abilities[x] == class'ClassMonsterMaster') ok = true; if(!ok) { if(CurrentLevel > 0) log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it"); return 0; } return super.Cost(Data, CurrentLevel); } static simulated function ModifyMonster(Monster Other, int AbilityLevel) { Other.HealthMax += Other.HealthMax * (Default.HealthBonus * AbilityLevel); Other.Health += Other.Health * (Default.HealthBonus * AbilityLevel); } defaultproperties { AbilityName="Summons: Health Bonus" Description="Gives an additional health bonus to your summonded monsters. Each level adds 10% health to your monster's max health. (Max Level: 10)|You must be a Monster Master to purchase this skill.|Cost (per level): 2,6,10,14,18,22,26,30,34,38" StartingCost=2 CostAddPerLevel=4 MaxLevel=10 HealthBonus=0.100000 } |
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