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XWeapons.UTWeaponPickup


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class UTWeaponPickup extends WeaponPickup;

var(WeaponPickup) vector StandUp;   // rotation change used by WeaponLocker
var(WeaponPickup) float LockerOffset;

simulated event ClientTrigger()
{
    bHidden = true;
    if ( EffectIsRelevant(Location, false) && !Level.GetLocalPlayerController().BeyondViewDistance(Location, CullDistance)  )
        spawn(class'WeaponFadeEffect',self);
}
    
function RespawnEffect()
{
    spawn(class'PlayerSpawnEffect');
}

State FadeOut
{
    function Tick(float DeltaTime)
    {
        disable('Tick');
    }

    function BeginState()
    {
        bHidden = true;
        LifeSpan = 1.0;
        bClientTrigger = !bClientTrigger;
        if ( Level.NetMode != NM_DedicatedServer )
            ClientTrigger();
    }
}

defaultproperties
{
     StandUp=(Z=0.750000)
     LockerOffset=35.000000
     MessageClass=Class'UnrealGame.PickupMessagePlus'
}

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Class file time: Tue 24/10/2006 17:08:00.000 - Creation time: Wed 7/2/2007 19:16:58.312 - Created with UnCodeX