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XWeapons.NewLightningBolt


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class NewLightningBolt extends xEmitter;

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();
    MakeNoise(0.5);
    PlaySound(Sound'WeaponSounds.LightningGun.LightningGunImpact', SLOT_Misc,,,,,false);
}

simulated function PostNetBeginPlay()
{
    local xWeaponAttachment Attachment;
    local vector X,Y,Z;
    
    if ( (xPawn(Instigator) != None) && !Instigator.IsFirstPerson() )
    {
        Attachment = xPawn(Instigator).WeaponAttachment;
        if ( (Attachment != None) && (Level.TimeSeconds - Attachment.LastRenderTime < 0.1) )
        {
            GetAxes(Attachment.Rotation,X,Y,Z);
            SetLocation(Attachment.Location -40*X -10*Z);
        }
    }
}

defaultproperties
{
     mParticleType=PT_Branch
     mRegen=False
     mStartParticles=30
     mMaxParticles=30
     mLifeRange(0)=0.500000
     mLifeRange(1)=0.500000
     mPosDev=(X=5.000000,Y=5.000000,Z=5.000000)
     mSpawnVecB=(X=40.000000,Y=40.000000,Z=10.000000)
     mSizeRange(0)=30.000000
     mSizeRange(1)=30.000000
     blockOnNet=True
     bReplicateInstigator=True
     bReplicateMovement=False
     bSkipActorPropertyReplication=True
     RemoteRole=ROLE_DumbProxy
     NetPriority=3.000000
     Skins(0)=Texture'XEffects.Skins.LightningBoltT'
     Style=STY_Additive
}

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Class file time: Tue 24/10/2006 17:08:00.000 - Creation time: Wed 7/2/2007 19:16:45.359 - Created with UnCodeX