Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.Tab_SPProfileNew


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
00339
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349
00350
00351
00352
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366
00367
00368
00369
00370
00371
00372
00373
00374
00375
00376
00377
00378
00379
00380
00381
00382
00383
00384
00385
00386
00387
00388
00389
00390
00391
00392
00393
00394
00395
00396
00397
00398
00399
00400
00401
00402
00403
00404
00405
00406
00407
00408
00409
00410
00411
00412
00413
00414
00415
00416
00417
00418
00419
00420
00421
00422
00423
00424
00425
00426
00427
00428
00429
00430
00431
00432
00433
00434
00435
00436
00437
00438
00439
00440
00441
00442
00443
00444
00445
00446
00447
00448
00449
00450
00451
00452
00453
00454
00455
00456
00457
00458
00459
00460
00461
00462
00463
00464
00465
00466
00467
00468
00469
00470
00471
00472
00473
00474
00475
00476
00477
00478
00479
00480
00481
00482
00483
00484
00485
00486
00487
00488
00489
00490
00491
00492
00493
00494
00495
00496
00497
00498
00499
00500
00501
00502
00503
00504
00505
00506
00507
00508
00509
00510
00511
00512
00513
00514
00515
00516
00517
00518
00519
00520
00521
00522
00523
00524
00525
00526
00527
00528
00529
00530
00531
00532
00533
00534
00535
00536
00537
00538
00539
00540
00541
00542
00543
00544
00545
00546
00547
00548
00549
00550
00551
00552
00553
00554
00555
00556
00557
// ====================================================================
//  Single player menu for establishing profile.
//  author:  capps 8/26/02
// ====================================================================

///////////
// TODO
// draw team picture in blue

class Tab_SPProfileNew extends Tab_SPPanelBase;

var GUIEditBox ePlayerName;
var GUIEditBox eTeamName;
var GUIComboBox cDifficulty;
var GUICharacterListTeam clPlayerSkins;
var GUIImageList iTeamSymbols;

var localized string DefaultName, DefaultTeamName;
var string DefaultCharacter, TeamSymbolPrefix;
var int DefaultTeamSymbol;
var int CurrentTeamSymbolNum;           // currently displayed team symbol number

var localized string Err_ProfileExists;
var localized string Err_CantCreateProfile;

const MINSYMBOL = 1;
const MAXSYMBOL = 22;

function InitComponent(GUIController pMyController, GUIComponent MyOwner)
{
local int i;

    ePlayerName = GUIEditBox(GUIMenuOption(Controls[2]).MyComponent);
    ePlayerName.MaxWidth=16;  // as per polge, check Tab_PlayerSettings if you change this
    ePlayerName.bConvertSpaces=true;
    ePlayerName.OnClick=PlayerOnClick;
    eTeamName = GUIEditBox(GUIMenuOption(Controls[3]).MyComponent);
    eTeamName.MaxWidth=16;
    eTeamName.OnClick=PlayerOnClick;
    cDifficulty = GUIComboBox(GUIMenuOption(Controls[4]).MyComponent);
    clPlayerSkins = GUICharacterListTeam(Controls[6]);

    iTeamSymbols = GUIImageList(Controls[10]);

    Super.Initcomponent(pMyController, MyOwner);

    if (!class'Tab_PlayerSettings'.default.bUnlocked)
        clPlayerSkins.InitListExclusive("UNLOCK", "DUP");
    else
        clPlayerSkins.InitListExclusive("DUP");

    Controls[5].FocusInstead = clPlayerSkins;
    Controls[7].FocusInstead = clPlayerSkins;
    Controls[8].FocusInstead = clPlayerSkins;
    Controls[9].FocusInstead = iTeamSymbols;
    Controls[11].FocusInstead = iTeamSymbols;
    Controls[12].FocusInstead = iTeamSymbols;

    for (i=0; i<class'Tab_SPProfileLoad'.default.NumDifficulties; i++)
        cDifficulty.AddItem(class'Tab_SPProfileLoad'.default.Difficulties[i]);

    cDifficulty.ReadOnly(true);

    LoadSymbols();  // Symbols are loaded once only.
    ClearStats();

}

function InitPanel()
{
    Super.InitPanel();
    MyButton.Hint = class'UT2SinglePlayerMain'.default.TabHintProfileNew;
    UT2SinglePlayerMain(MyButton.MenuOwner.MenuOwner).ChangeHint(MyButton.Hint);
    UT2SinglePlayerMain(MyButton.MenuOwner.MenuOwner).ResetTitleBar(MyButton);
}

function bool PlayerOnClick(GUIComponent Sender) {
    if ( Sender == ePlayerName )
    {
        if ( ePlayerName.TextStr == DefaultName )
            ePlayerName.TextStr = "";
    }
    else if ( Sender == eTeamName )
    {
        if ( eTeamName.TextStr == DefaultTeamName )
            eTeamName.TextStr = "";
    }
    return Super.OnClick(Sender);
}

function string GetTeamSymbolName(int idx)
{
    return TeamSymbolPrefix$Right("0"$idx, 2);
}

function string CurrentTeamSymbolName()
{
    return String(iTeamSymbols.Image);
}

function LoadSymbols()
{
local int i;
local Material M;
local array<string> SymbolNames;

    Controller.GetTeamSymbolList(SymbolNames, true);  // get all usable team symbols

    for (i = 0; i < SymbolNames.Length; i++)
    {
        M = Material(DynamicLoadObject(SymbolNames[i], class'Material'));
        iTeamSymbols.AddMaterial(String(i), M);
    }
}

// update all the various boxes to show the stats of this profile
function ClearStats()
{
    // update name
    ePlayerName.TextStr = DefaultName;

    // update team name
    eTeamName.TextStr = DefaultTeamName;

    // update difficulty
    cDifficulty.SetText(class'xInterface.Tab_SPProfileLoad'.default.Difficulties[1]);

    // update character portrait

    clPlayerSkins.Find(DefaultCharacter);

    // update team symbol
    iTeamSymbols.FirstImage();
}

function bool CreateClick(GUIComponent Sender)
{
local class<GameProfile> profileclass;
local string profilename;
local GameProfile GP;
local GUIQuestionPage Page;
local array<string> profilenames;
local int i;
local bool bFileExists;

    if ( ePlayerName.TextStr == "" )
        ePlayerName.TextStr = DefaultName;

    if ( eTeamName.TextStr == "" )
        eTeamName.TextStr = DefaultTeamName;

    profilename = ePlayerName.TextStr;
    profileclass = class<GameProfile>(DynamicLoadObject("xGame.UT2003GameProfile", class'Class'));

    // test if a profile with this name already exists
    GP = PlayerOwner().Level.Game.LoadDataObject(profileclass, "GameProfile", profilename);

    if ( GP != none )
    {
        GP = none;

        // it may just still be lying around in memory, un GC'd, so test if there's a file there
        bFileExists=false;
        Controller.GetProfileList("",profilenames);
        for ( i=0; i<profilenames.Length; i++ )
        {
            if ( profilenames[i] ~= profilename )
            {
                bFileExists=true;
                break;
            }
        }

        // there's still a file there, too, so just exit with warning.
        if ( bFileExists )
        {
            // profile already exists, warn player
            if (Controller.OpenMenu("XInterface.GUIQuestionPage"))
            {
                Page = GUIQuestionPage(Controller.ActivePage);
                Page.SetupQuestion(Page.Replace(err_ProfileExists, "prof", Caps(profilename)), QBTN_Ok, QBTN_Ok);
            }
            return true;
        }
    }

    GP = PlayerOwner().Level.Game.CreateDataObject(profileclass, "GameProfile", profilename);
    if ( GP != none )
    {
        GP.PlayerName = ePlayerName.TextStr;
        GP.TeamName = eTeamName.TextStr;
        GP.TeamSymbolName = String(iTeamSymbols.Image);
        GP.PlayerCharacter = clPlayerSkins.GetName();
        GP.BaseDifficulty = cDifficulty.Index;
        PlayerOwner().Level.Game.CurrentGameProfile = GP;
        GP.Initialize(PlayerOwner().Level.Game, profilename);
        PlayerOwner().Level.Game.CurrentGameProfile.bInLadderGame=true;  // so it'll reload into SP menus
        if (!PlayerOwner().Level.Game.SavePackage(profilename))
        {
            Log("SINGLEPLAYER couldn't save profile package!");
        }

        GUITabControl(MyButton.MenuOwner).ReplaceTab(MyButton, class'UT2SinglePlayerMain'.default.TabNameProfileLoad, "xInterface.Tab_SPProfileLoad", , , true);
        GUITabControl(MyButton.MenuOwner).ActivateTabByName(class'UT2SinglePlayerMain'.default.TabNameQualification, true);

        // Broadcast about the new Profile
        ProfileUpdated();

        // launch the game introduction
        PlayerOwner().ConsoleCommand("START ut2-intro.ut2?quickstart=true?TeamScreen=False?savegame="$profilename);
        Controller.CloseAll(false);
    }
    else
    {
        // couldn't create profile, give warning
        if (Controller.OpenMenu("XInterface.GUIQuestionPage"))
        {
            Page = GUIQuestionPage(Controller.ActivePage);
            Page.SetupQuestion(Err_CantCreateProfile, QBTN_Ok, QBTN_Ok);
        }
        return true;
    }
    return true;
}

function bool PrevSkin(GUIComponent Sender)
{
    clPlayerSkins.ScrollLeft();
    return true;
}

function bool NextSkin(GUIComponent Sender)
{
    clPlayerSkins.ScrollRight();
    return true;
}

function bool PrevSymbol(GUIComponent Sender)
{
    iTeamSymbols.PrevImage();
    return true;
}

function bool NextSymbol(GUIComponent Sender)
{
    iTeamSymbols.NextImage();
    return true;
}

function bool BackClick(GUIComponent Sender)
{
    local array<string> profilenames;
    // if they click back and there are no existing profiles, take them to main by closing the SP menu
    Controller.GetProfileList("",profilenames);
    if ( profilenames.Length == 0 )
        Controller.CloseMenu();

    GUITabControl(MyButton.MenuOwner).ReplaceTab(MyButton, class'UT2SinglePlayerMain'.default.TabNameProfileLoad, "xInterface.Tab_SPProfileLoad", , , true);
    return true;
}

function bool DefaultsClick(GUIComponent Sender)
{
    ClearStats();
    return true;
}

defaultproperties
{
     DefaultName="Player"
     DefaultTeamName="Team"
     DefaultCharacter="Gorge"
     TeamSymbolPrefix="TeamSymbols_UT2003.sym"
     DefaultTeamSymbol=1
     Err_ProfileExists="Profile with name %prof% already exists!"
     Err_CantCreateProfile="Profile creation failed."
     Begin Object Class=GUIButton Name=btnSaveProfile
         Caption="CREATE PROFILE"
         Hint="Create a profile with these settings"
         WinTop=0.925000
         WinLeft=0.744060
         WinWidth=0.223438
         WinHeight=0.075000
         OnClick=Tab_SPProfileNew.CreateClick
         OnKeyEvent=btnSaveProfile.InternalOnKeyEvent
     End Object
     Controls(0)=GUIButton'XInterface.Tab_SPProfileNew.btnSaveProfile'

     Begin Object Class=GUIImage Name=imgEditsBack
         Image=Texture'InterfaceContent.Menu.EditBox'
         ImageStyle=ISTY_Stretched
         WinTop=0.073000
         WinLeft=0.504375
         WinWidth=0.444304
         WinHeight=0.770000
         bNeverFocus=True
     End Object
     Controls(1)=GUIImage'XInterface.Tab_SPProfileNew.imgEditsBack'

     Begin Object Class=moEditBox Name=moebPlayerName
         bVerticalLayout=True
         Caption="Player Name: "
         LabelFont="UT2SmallFont"
         LabelColor=(B=255,G=255,R=255)
         Begin Object Class=GUIEditBox Name=ebNameEdit
             TextStr="PlayerName"
             AllowedCharSet="abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
             OnActivate=ebNameEdit.InternalActivate
             OnDeActivate=ebNameEdit.InternalDeactivate
             OnKeyType=ebNameEdit.InternalOnKeyType
             OnKeyEvent=ebNameEdit.InternalOnKeyEvent
         End Object
         MyComponent=GUIEditBox'XInterface.Tab_SPProfileNew.ebNameEdit'

         OnCreateComponent=moebPlayerName.InternalOnCreateComponent
         Hint="Your character's name"
         WinTop=0.286087
         WinLeft=0.553125
         WinWidth=0.345000
         WinHeight=0.122500
     End Object
     Controls(2)=moEditBox'XInterface.Tab_SPProfileNew.moebPlayerName'

     Begin Object Class=moEditBox Name=moebTeamName
         bVerticalLayout=True
         Caption="Team Name: "
         LabelFont="UT2SmallFont"
         LabelColor=(B=255,G=255,R=255)
         Begin Object Class=GUIEditBox Name=ebTeamEdit
             TextStr="TeamName"
             AllowedCharSet="abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
             OnActivate=ebTeamEdit.InternalActivate
             OnDeActivate=ebTeamEdit.InternalDeactivate
             OnKeyType=ebTeamEdit.InternalOnKeyType
             OnKeyEvent=ebTeamEdit.InternalOnKeyEvent
         End Object
         MyComponent=GUIEditBox'XInterface.Tab_SPProfileNew.ebTeamEdit'

         OnCreateComponent=moebTeamName.InternalOnCreateComponent
         Hint="The name of your team"
         WinTop=0.428007
         WinLeft=0.553125
         WinWidth=0.345000
         WinHeight=0.122500
     End Object
     Controls(3)=moEditBox'XInterface.Tab_SPProfileNew.moebTeamName'

     Begin Object Class=moComboBox Name=mocbDifficulty
         bVerticalLayout=True
         Caption="Difficulty: "
         LabelFont="UT2SmallFont"
         LabelColor=(B=255,G=255,R=255)
         Begin Object Class=GUIComboBox Name=cbDifficulty
             bReadOnly=True
             OnKeyEvent=cbDifficulty.InternalOnKeyEvent
         End Object
         MyComponent=GUIComboBox'XInterface.Tab_SPProfileNew.cbDifficulty'

         OnCreateComponent=mocbDifficulty.InternalOnCreateComponent
         Hint="Customize your challenge"
         WinTop=0.568803
         WinLeft=0.553125
         WinWidth=0.345000
         WinHeight=0.122500
     End Object
     Controls(4)=moComboBox'XInterface.Tab_SPProfileNew.mocbDifficulty'

     Begin Object Class=GUIImage Name=imgSkinsBack
         Image=Texture'InterfaceContent.Menu.EditBox'
         ImageStyle=ISTY_Stretched
         WinTop=0.073000
         WinLeft=0.055938
         WinWidth=0.215000
         WinHeight=0.770000
         bNeverFocus=True
     End Object
     Controls(5)=GUIImage'XInterface.Tab_SPProfileNew.imgSkinsBack'

     Begin Object Class=GUICharacterListTeam Name=clistPlayerSkins
         FixedItemsPerPage=1
         StyleName="CharButton"
         Hint="Your character's appearance, use arrow keys to change"
         WinTop=0.117917
         WinLeft=0.083462
         WinWidth=0.124694
         WinHeight=0.500000
         OnClick=clistPlayerSkins.InternalOnClick
         OnRightClick=clistPlayerSkins.InternalOnRightClick
         OnMousePressed=clistPlayerSkins.InternalOnMousePressed
         OnMouseRelease=clistPlayerSkins.InternalOnMouseRelease
         OnKeyEvent=clistPlayerSkins.InternalOnKeyEvent
         OnBeginDrag=clistPlayerSkins.InternalOnBeginDrag
         OnEndDrag=clistPlayerSkins.InternalOnEndDrag
         OnDragDrop=clistPlayerSkins.InternalOnDragDrop
         OnDragEnter=clistPlayerSkins.InternalOnDragEnter
         OnDragLeave=clistPlayerSkins.InternalOnDragLeave
         OnDragOver=clistPlayerSkins.InternalOnDragOver
     End Object
     Controls(6)=GUICharacterListTeam'XInterface.Tab_SPProfileNew.clistPlayerSkins'

     Begin Object Class=GUIGFXButton Name=btnPrevSkin
         Graphic=FinalBlend'InterfaceContent.Menu.fbArrowLeft'
         Position=ICP_Scaled
         Hint="Selects a new appearance for your character"
         WinTop=0.640000
         WinLeft=0.080000
         WinWidth=0.080000
         WinHeight=0.080000
         bNeverFocus=True
         OnClick=Tab_SPProfileNew.PrevSkin
         OnKeyEvent=btnPrevSkin.InternalOnKeyEvent
     End Object
     Controls(7)=GUIGFXButton'XInterface.Tab_SPProfileNew.btnPrevSkin'

     Begin Object Class=GUIGFXButton Name=btnNextSkin
         Graphic=FinalBlend'InterfaceContent.Menu.fbArrowRight'
         Position=ICP_Scaled
         Hint="Selects a new appearance for your character"
         WinTop=0.640000
         WinLeft=0.172187
         WinWidth=0.080000
         WinHeight=0.080000
         bNeverFocus=True
         OnClick=Tab_SPProfileNew.NextSkin
         OnKeyEvent=btnNextSkin.InternalOnKeyEvent
     End Object
     Controls(8)=GUIGFXButton'XInterface.Tab_SPProfileNew.btnNextSkin'

     Begin Object Class=GUIImage Name=imgSymbolsBack
         Image=Texture'InterfaceContent.Menu.EditBox'
         ImageStyle=ISTY_Stretched
         WinTop=0.073000
         WinLeft=0.280243
         WinWidth=0.215000
         WinHeight=0.770000
         bNeverFocus=True
     End Object
     Controls(9)=GUIImage'XInterface.Tab_SPProfileNew.imgSymbolsBack'

     Begin Object Class=GUIImageList Name=ilTeamSymbols
         bWrap=True
         ImageStyle=ISTY_Justified
         ImageRenderStyle=MSTY_Normal
         ImageAlign=IMGA_Center
         Hint="Your team's symbol; use arrow keys to change"
         WinTop=0.137175
         WinLeft=0.303972
         WinWidth=0.167212
         WinHeight=0.500000
     End Object
     Controls(10)=GUIImageList'XInterface.Tab_SPProfileNew.ilTeamSymbols'

     Begin Object Class=GUIGFXButton Name=btnPrevSymbol
         Graphic=FinalBlend'InterfaceContent.Menu.fbArrowLeft'
         Position=ICP_Scaled
         Hint="Selects a new symbol for your team"
         WinTop=0.640000
         WinLeft=0.298750
         WinWidth=0.080000
         WinHeight=0.080000
         bNeverFocus=True
         OnClick=Tab_SPProfileNew.PrevSymbol
         OnKeyEvent=btnPrevSymbol.InternalOnKeyEvent
     End Object
     Controls(11)=GUIGFXButton'XInterface.Tab_SPProfileNew.btnPrevSymbol'

     Begin Object Class=GUIGFXButton Name=btnNextSymbol
         Graphic=FinalBlend'InterfaceContent.Menu.fbArrowRight'
         Position=ICP_Scaled
         Hint="Selects a new symbol for your team"
         WinTop=0.640000
         WinLeft=0.389375
         WinWidth=0.080000
         WinHeight=0.080000
         bNeverFocus=True
         OnClick=Tab_SPProfileNew.NextSymbol
         OnKeyEvent=btnNextSymbol.InternalOnKeyEvent
     End Object
     Controls(12)=GUIGFXButton'XInterface.Tab_SPProfileNew.btnNextSymbol'

     Begin Object Class=GUIButton Name=btnBack
         Caption="BACK"
         Hint="Return to previous menu"
         WinTop=0.925000
         WinLeft=0.028125
         WinWidth=0.200000
         WinHeight=0.075000
         OnClick=Tab_SPProfileNew.BackClick
         OnKeyEvent=btnBack.InternalOnKeyEvent
     End Object
     Controls(13)=GUIButton'XInterface.Tab_SPProfileNew.btnBack'

     Begin Object Class=GUIButton Name=btnDefaults
         Caption="SET TO DEFAULTS"
         Hint="Set this profile back to default values"
         WinTop=0.925000
         WinLeft=0.367500
         WinWidth=0.232813
         WinHeight=0.075000
         OnClick=Tab_SPProfileNew.DefaultsClick
         OnKeyEvent=btnDefaults.InternalOnKeyEvent
     End Object
     Controls(14)=GUIButton'XInterface.Tab_SPProfileNew.btnDefaults'

     Begin Object Class=GUILabel Name=lblCharacter
         Caption="Select|Character"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallFont"
         bMultiLine=True
         WinTop=0.724583
         WinLeft=0.064062
         WinWidth=0.200000
         WinHeight=0.100000
     End Object
     Controls(15)=GUILabel'XInterface.Tab_SPProfileNew.lblCharacter'

     Begin Object Class=GUILabel Name=lblTeamSymbol
         Caption="Select|Team Symbol"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallFont"
         bMultiLine=True
         WinTop=0.724583
         WinLeft=0.284375
         WinWidth=0.200000
         WinHeight=0.100000
     End Object
     Controls(16)=GUILabel'XInterface.Tab_SPProfileNew.lblTeamSymbol'

     Begin Object Class=GUIImage Name=symbolBackground
         Image=Texture'InterfaceContent.Menu.BorderBoxA1'
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.237865
         WinLeft=0.296196
         WinWidth=0.179101
         WinHeight=0.297265
     End Object
     Controls(17)=GUIImage'XInterface.Tab_SPProfileNew.symbolBackground'

     Begin Object Class=GUIImage Name=portraitBackground
         Image=Texture'InterfaceContent.Menu.BorderBoxA1'
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.110469
         WinLeft=0.094141
         WinWidth=0.146680
         WinHeight=0.506094
         bVisible=False
     End Object
     Controls(18)=GUIImage'XInterface.Tab_SPProfileNew.portraitBackground'

     WinTop=0.150000
     WinHeight=0.770000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 23/10/2006 20:30:38.000 - Creation time: Wed 7/2/2007 19:16:54.046 - Created with UnCodeX