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XInterface.GUITabButton


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// ====================================================================
//	GUITabButton - A Tab Button has an associated Tab Control, and
//  TabPanel.
//
//  Written by Joe Wilcox
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================

class GUITabButton extends GUIButton
        Native;

var             bool            bForceFlash;        // Lets you get a tab to flash even if its not focused
var             bool            bActive;            // Is this the active tab
var             GUITabPanel     MyPanel;            // This is the panel I control

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

event SetFocus(GUIComponent Who)
{
}

function bool ChangeActiveState(bool IsActive, bool bFocusPanel)
{
    if ( MyPanel == None)
        return false;

    if ( IsActive )
    {
        if ( !CanShowPanel() )
            return false;

        MyPanel.ShowPanel(true);
        if ( bFocusPanel )
        {
            if ( !MyPanel.FocusFirst(None) )
            {
                MyPanel.ShowPanel(bActive);
                return false;
            }

            bActive = true;
            return true;
        }

        bActive = true;
        return true;
    }

    MyPanel.ShowPanel(false);
    bActive = false;
    return true;
}

function bool CanShowPanel()
{
    // Only return false if tabbutton is disabled, but allow it if only !bVisible
    if ( MenuState == MSAT_Disabled || MyPanel == None )
        return false;

    return MyPanel.CanShowPanel();
}

defaultproperties
{
     StyleName="TabButton"
     WinHeight=0.075000
     bBoundToParent=True
     bNeverFocus=True
     OnClickSound=CS_Edit
}

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Class file time: Mon 23/10/2006 20:30:36.000 - Creation time: Wed 7/2/2007 19:16:41.296 - Created with UnCodeX