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XInterface.GUISubtitleText


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//==============================================================================
// A timed label used to display subtitles
//
// Written by Michiel Hendriks
// (c) 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================

class GUISubtitleText extends GUILabel;

/** each subtitle on a diffirent line */
var() array<string> SubTitles;
/** 
    Visible is the time this subtitle is vissible
    Delay is the time to wait to display the next sub title
*/
struct VisibleDelay
{
    var float Visible;
    var float Delay;
};
/** time to show a single subtitle */
var() array<VisibleDelay> SubTitleTiming;
/** default subtitle visibility, if <= 0 remain visible */
var() float VisibleTime;
/** default delay time */
var() float DelayTime;
/** initial delay */
var() float InitialDelay;
/** use by SetSubTitles to guess the delay, delay = guess time * no. chars */
var() float GuessCharTime;
/** default seperator */
var string Separator;

var protected int CurLine;
var protected enum eDisplayState {
    DS_Delay,
    DS_Visibility,
    DS_Stopped,
} DisplayState;

delegate OnStopped();

function Restart()
{
    CurLine = 0;
    Caption = "";
    DisplayState = DS_Delay;
    if (InitialDelay <= 0.0) SetTimer(0.001, true);
    else SetTimer(InitialDelay, true);
}

function Stop()
{
    Caption="";
    TimerInterval = 0;
    DisplayState = DS_Stopped;
    OnStopped();    
}

/** 
    Set the subtitles, using default timing 
    if bDontGuess == true lengthdata will be used (uses the same seperator)
    Return the number of items added
*/
function int SetSubtitles(string alldata, optional string sep, optional bool bDontGuess, optional string lengthdata)
{
    local array<string> newdata, datalength;
    local int i;
    if (sep == "") sep = Separator;
    split(alldata, sep, newdata);
    if (bDontGuess) 
    {
        split(lengthdata, sep, datalength);
        datalength.length = newdata.length;
    }
    ClearSubtitles();
    for (i = 0; i < newdata.length; i++)
    {
        if (bDontGuess) AddSubtitle(newdata[i], float(datalength[i]));
            else    AddSubtitle(newdata[i], GuessCharTime*Len(newdata[i]));
    }
    Restart();
    return i;
}

/** 
    Add a subtitle 
    if delay/visible is omitted or 0 the default value is used
    to have an actual 0 as visible/delay use a negative value
*/
function int AddSubtitle(string NewTitle, optional float delay, optional float Visible)
{
    return InsertSubtitle(SubTitles.length, NewTitle, delay, Visible);
}

/** 
    Insert a subtitle
    If the position is invalid -1 is returned
*/
function int InsertSubtitle(int position, string NewTitle, optional float delay, optional float Visible)
{
    if (position > SubTitles.Length) return -1;
    if (position < 0) return -1;    
    SubTitles.Insert(position, 1);
    SubTitleTiming.Insert(position, 1);
    SubTitles[position] = NewTitle;
    if (delay == 0) delay = DelayTime;
    SubTitleTiming[position].Delay = Max(delay, 0);
    if (visible == 0) visible = VisibleTime;
    if (visible >= delay) visible = 0;
    SubTitleTiming[position].Visible = Max(visible, 0); 
    //Log(":::: Added new subtitle: '"$NewTitle$"'"@delay@Visible@position);
    return position;
}

function ClearSubtitles()
{
    SubTitles.length = 0;
    SubTitleTiming.length = 0;
}

event Timer()
{
    if (CurLine >= SubTitles.length) 
    {
        Caption="";
        TimerInterval = 0;
        DisplayState = DS_Stopped;
        OnStopped();
        return;
    }
    if (DisplayState == DS_Delay)
    {
        Caption = SubTitles[CurLine];
        if (SubTitleTiming[CurLine].Visible > 0)
        {
            DisplayState = DS_Visibility;
            TimerInterval = SubTitleTiming[CurLine].Visible;
        }
        else {
            TimerInterval = SubTitleTiming[CurLine].delay;
            CurLine++;          
        }
    }
    else if (DisplayState == DS_Visibility) {
        Caption = "";
        DisplayState = DS_Delay;
        TimerInterval = SubTitleTiming[CurLine].delay-SubTitleTiming[CurLine].Visible;
        CurLine++;
    }
}

defaultproperties
{
     DelayTime=2.000000
     GuessCharTime=0.060000
     Separator="|"
     TextAlign=TXTA_Center
     bMultiLine=True
     StyleName="TextLabel"
}

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Class file time: Mon 23/10/2006 20:30:40.000 - Creation time: Wed 7/2/2007 19:16:41.281 - Created with UnCodeX