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XInterface.GUIFloatEdit


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// ====================================================================
// (C) 2002, Epic Games
// ====================================================================

class GUIFloatEdit extends GUIMultiComponent
    Native;


// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var Automated GUIEditBox MyEditBox;
var Automated GUISpinnerButton MySpinner;

var()   string              Value;
var()   bool                bLeftJustified;
var()   float               MinValue;
var()   float               MaxValue;
var()   float               Step;

var()   bool                bReadOnly;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    if ( MinValue < 0 )
        MyEditBox.bIncludeSign = True;


    Super.Initcomponent(MyController, MyOwner);

    MyEditBox.OnChange = EditOnChange;
    MyEditBox.SetText(Value);
    MyEditBox.OnKeyEvent = EditKeyEvent;
    MyEditBox.OnDeActivate = CheckValue;

    MyEditBox.INIOption  = INIOption;
    MyEditBox.INIDefault = INIDefault;

    CalcMaxLen();

    MySpinner.bNeverFocus = true;
    MySpinner.FocusInstead = MyEditBox;
    MySpinner.OnPlusClick    = SpinnerPlusClick;
    MySpinner.OnMinusClick   = SpinnerMinusClick;

    SetReadOnly(bReadOnly);

    SetHint(Hint);

}

function SetHint(string NewHint)
{
    local int i;
    Super.SetHint(NewHint);

    for (i=0;i<Controls.Length;i++)
        Controls[i].SetHint(NewHint);
}

function CalcMaxLen()
{
    local int digitcount,x;

    digitcount=1;
    x=10;
    while (x<MaxValue)
    {
        digitcount++;
        x*=10;
    }

    MyEditBox.MaxWidth = DigitCount+4;
}
function SetValue(float V)
{
    MyEditBox.SetText( string(FClamp(V, MinValue, MaxValue)) );
}

function bool SpinnerPlusClick(GUIComponent Sender)
{
    SetValue(float(Value) + Step);
    return true;
}

function bool SpinnerMinusClick(GUIComponent Sender)
{
    SetValue(float(Value) - Step);
    return true;
}

function bool EditKeyEvent(out byte Key, out byte State, float delta)
{
    if ( (key==0xEC) && (State==3) )
    {
        SpinnerPlusClick(none);
        return true;
    }

    if ( (key==0xED) && (State==3) )
    {
        SpinnerMinusClick(none);
        return true;
    }

    return MyEditBox.InternalOnKeyEvent(Key,State,Delta);


}

function CheckValue()
{
    SetValue(float(Value));
}

function EditOnChange(GUIComponent Sender)
{
    Value = string( FClamp(float(MyEditBox.TextStr), MinValue, MaxValue) );
    OnChange(Sender);
}

function SetReadOnly(bool b)
{
    bReadOnly = b;
    MyEditBox.bReadOnly = b;
    if ( b )
    {
        DisableComponent(MySpinner);
    }
    else
    {
        EnableComponent(MySpinner);
    }
}

function SetFriendlyLabel( GUILabel NewLabel )
{
    Super.SetFriendlyLabel(NewLabel);

    if ( MyEditBox != None )
        MyEditbox.SetFriendlyLabel(NewLabel);

    if ( MySpinner != None )
        MySpinner.SetFriendlyLabel(NewLabel);
}

function ValidateValue()
{
    local float f;

    f = float(MyEditBox.TextStr);
    MyEditBox.TextStr = string(FClamp(f, MinValue, MaxValue));
    MyEditBox.bHasFocus = False;
}

defaultproperties
{
     Begin Object Class=GUIEditBox Name=cMyEditBox
         bFloatOnly=True
         bNeverScale=True
         OnActivate=cMyEditBox.InternalActivate
         OnDeActivate=cMyEditBox.InternalDeactivate
         OnKeyType=cMyEditBox.InternalOnKeyType
         OnKeyEvent=cMyEditBox.InternalOnKeyEvent
     End Object
     MyEditBox=GUIEditBox'XInterface.GUIFloatEdit.cMyEditBox'

     Begin Object Class=GUISpinnerButton Name=cMySpinner
         bTabStop=False
         bNeverScale=True
         OnClick=cMySpinner.InternalOnClick
         OnKeyEvent=cMySpinner.InternalOnKeyEvent
     End Object
     MySpinner=GUISpinnerButton'XInterface.GUIFloatEdit.cMySpinner'

     Value="0.0"
     MinValue=-9999.000000
     MaxValue=9999.000000
     Step=0.100000
     PropagateVisibility=True
     WinHeight=0.060000
     bAcceptsInput=True
     Begin Object Class=GUIToolTip Name=GUIFloatEditToolTip
     End Object
     ToolTip=GUIToolTip'XInterface.GUIFloatEdit.GUIFloatEditToolTip'

     OnDeActivate=GUIFloatEdit.ValidateValue
}

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Class file time: Mon 23/10/2006 20:30:36.000 - Creation time: Wed 7/2/2007 19:16:40.781 - Created with UnCodeX