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XGame.CrowdTrigger


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// ====================================================================
//  Class:  XGame.CrowdTrigger
//  Parent: Engine.Triggers
//
//  When triggered, tells a group of Crowd Pawns to play a given animation
// ====================================================================

class CrowdTrigger extends Triggers;

struct AnimParams
{
    var() name      SeqName;
    var() float     Rate;
    var() float     TweenTime;
    var() float     OffsetClamp;
};  

var(Crowd) export editinline array<AnimParams>  Anims;      // Info about what sequence to have the pawns play
var(Crowd) export float MaxDelay;

event Trigger( Actor Other, Pawn EventInstigator )
{

    local int i,max;
    local Intro_Crowd C;
    
    max = Anims.Length;
    
    if (max>0)
    {
        Foreach AllActors(class 'Intro_Crowd',c,event)
        {
            i = rand(max);
            C.MultiSetup(frand()*MaxDelay, Anims[i].SeqName, Anims[i].Rate, Anims[i].TweenTime, Anims[i].OffsetClamp);
        }
    }
}

defaultproperties
{
     bCollideActors=False
}

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Class file time: Mon 23/10/2006 20:35:08.000 - Creation time: Wed 7/2/2007 19:16:36.046 - Created with UnCodeX