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XGame.BloodRites


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//==============================================================================
// Single Player Challenge Game code
// A blood rite challenge is a challenge against an whole team. The prize is a
// exchange of team mates.
//
// Written by Michiel Hendriks
// (c) 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class BloodRites extends ChallengeGame;

/** menu to display when we lost out team mate */
var string UntradeMenu;
/** The trade menu */
var string TradeMenu;
/** entry fee multiplicator of the bot's price */
var float ChalFeeMultiply;

/**
    We have two special events: TRADE and UNTRADE
    Both have the arguments <teamname> <playername>
    In case of TRADE you get a player to add to your team, unless your team is
    already full, then you have to remove one firts.
    UNTRADE will just give you the message that a team mate has been removed
    from your team.
*/
static function HandleSpecialEvent(UT2K4GameProfile GP, array<string> SpecialEvent, out array<TriString> GUIPages)
{
    local class<UT2K4TeamRoster> ETI;
    local array<string> NewTeamRoster;
    local int i;

    if (SpecialEvent[0] == "TRADE")
    {
        GUIPages.length = GUIPages.length+1;
        GUIPages[GUIPages.length-1].GUIPage = default.TradeMenu;
        GUIPages[GUIPages.length-1].Param1 = SpecialEvent[1];
        GUIPages[GUIPages.length-1].Param2 = SpecialEvent[2];

        // remove the player from that team
        if (!GP.GetAltTeamRoster(SpecialEvent[1], NewTeamRoster))
        {
            ETI = class<UT2K4TeamRoster>(DynamicLoadObject(SpecialEvent[1], class'Class'));
            if (ETI != none) NewTeamRoster = ETI.default.RosterNames;
            else Warn("Some Nali cow ate the enemy team class");
        }
        for (i = 0; i < NewTeamRoster.length; i++)
        {
            if (NewTeamRoster[i] ~= SpecialEvent[2])
            {
                NewTeamRoster.remove(i, 1);
                break;
            }
        }
        GP.SetAltTeamRoster(SpecialEvent[1], NewTeamRoster);
        // update bot stats
        i = GP.GetBotPosition(SpecialEvent[2]);
        if (i > -1)
        {
            GP.BotStats[i].Health = 100;
            GP.BotStats[i].TeamId = -1;
            // refund entry fee
            GP.Balance += GP.BotStats[i].Price*default.ChalFeeMultiply;
        }
    }
    else if (SpecialEvent[0] == "UNTRADE")
    {
        GUIPages.length = GUIPages.length+1;
        GUIPages[GUIPages.length-1].GUIPage = default.UnTradeMenu;
        GUIPages[GUIPages.length-1].Param1 = SpecialEvent[1];
        GUIPages[GUIPages.length-1].Param2 = SpecialEvent[2];
        // remove the player from our team
        GP.ReleaseTeammate(SpecialEvent[2]);
        // add it to the enemy team
        if (!GP.GetAltTeamRoster(SpecialEvent[1], NewTeamRoster))
        {
            ETI = class<UT2K4TeamRoster>(DynamicLoadObject(SpecialEvent[1], class'Class'));
            if (ETI != none) NewTeamRoster = ETI.default.RosterNames;
            else Warn("Some Nali cow ate the enemy team class");
        }
        if (NewTeamRoster.length == 0)
        {
            NewTeamRoster.length = NewTeamRoster.length+1;
            NewTeamRoster[NewTeamRoster.length-1] = SpecialEvent[2];
            // update bot stats
            i = GP.GetBotPosition(SpecialEvent[2]);
            if (i > -1)
            {
                GP.BotStats[i].Health = 100;
                GP.BotStats[i].TeamId = GP.GetTeamPosition(SpecialEvent[1]);
            }
        }
        GP.SetAltTeamRoster(SpecialEvent[1], NewTeamRoster);
    }
}

/** when we where challenged the SpecialEvent logic goes the other way around */
static function PostRegisterGame(UT2K4GameProfile GP, GameInfo currentGame, PlayerReplicationInfo PRI)
{
    // do the switch
    if (GP.bGotChallenged)
    {
        if (!GP.bWonMatch) GP.SpecialEvent $= ";"$GP.ChallengeInfo.SpecialEvent;
        else {
            // remove the UNTRADE
            GP.SpecialEvent = repl(GP.SpecialEvent, GP.ChallengeInfo.SpecialEvent, "");
        }
    }
}

static function AddHistoryRecord(UT2K4GameProfile GP, int offset, GameInfo Game, PlayerReplicationInfo PRI, UT2K4MatchInfo MI)
{
    super.AddHistoryRecord(GP, offset, game, PRI, MI);

}

static function bool canChallenge(optional UT2K4GameProfile GP)
{
    if (GP == none) return true;
    return GP.completedLadder(GP.UT2K4GameLadder.default.LID_TDM);
}

static function bool payTeamMates(UT2K4GameProfile GP)
{
    return ! GP.bGotChallenged;
}

static function StartChallenge(UT2K4GameProfile GP, LevelInfo myLevel)
{
    GP.SpecialEvent = "";
    if (GP.bGotChallenged) GP.SpecialEvent = GP.ChallengeInfo.SpecialEvent; // so you can't chicken out
    GP.bIsChallenge = true;
    GP.Balance -= GP.ChallengeInfo.EntryFee;
    GP.ChallengeGameClass = default.class;
    GP.StartNewMatch ( -1, myLevel );
}

defaultproperties
{
     UntradeMenu="GUI2K4.UT2K4SP_CGBRUntrade"
     TradeMenu="GUI2K4.UT2K4SP_CGBRTrade"
     ChalFeeMultiply=3.000000
     ChallengeName="Bloodrites"
     ChallengeDescription="Challenge an enemy team for one for their team mates."
     ChallengeMenu="GUI2K4.UT2K4SP_CGBloodRites"
}

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Class file time: Mon 23/10/2006 20:35:10.000 - Creation time: Wed 7/2/2007 19:16:34.859 - Created with UnCodeX