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class LightningCharge extends xEmitter; #exec TEXTURE IMPORT NAME=LightningChargeT FILE=textures\LightningCharge.tga DXT=1 defaultproperties { mStartParticles=0 mMaxParticles=10 mLifeRange(0)=0.200000 mLifeRange(1)=0.200000 mRegenRange(0)=10.000000 mRegenRange(1)=10.000000 mPosDev=(X=10.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=True mRandOrient=True mSizeRange(0)=5.000000 mSizeRange(1)=5.000000 mAttenKa=0.000000 mNumTileColumns=2 mNumTileRows=2 bNetTemporary=False RelativeLocation=(X=-30.000000) Skins(0)=Texture'XEffects.LightningChargeT' Style=STY_Additive } |
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