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XEffects.LightningBolt


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//=============================================================================
// LightningBolt.
//=============================================================================
class LightningBolt extends xEmitter;

#exec TEXTURE  IMPORT NAME=LightningBoltT FILE=textures\LightningBolt.tga GROUP="Skins" DXT=5
#exec OBJ LOAD FILE=..\Sounds\WeaponSounds.uax

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();
    MakeNoise(0.5);
    PlaySound(Sound'WeaponSounds.LightningGun.LightningGunImpact', SLOT_Misc,,,,,false);
    if( Level.NetMode != NM_DedicatedServer )
        Spawn(class'BlueSparks',,,Location,Rotation);
}

defaultproperties
{
     mParticleType=PT_Branch
     mRegen=False
     mStartParticles=30
     mMaxParticles=30
     mLifeRange(0)=0.500000
     mLifeRange(1)=0.500000
     mPosDev=(X=5.000000,Y=5.000000,Z=5.000000)
     mSpawnVecB=(X=40.000000,Y=40.000000,Z=10.000000)
     mSizeRange(0)=30.000000
     mSizeRange(1)=30.000000
     blockOnNet=True
     bReplicateInstigator=True
     bReplicateMovement=False
     bSkipActorPropertyReplication=True
     RemoteRole=ROLE_DumbProxy
     NetPriority=3.000000
     Skins(0)=Texture'XEffects.Skins.LightningBoltT'
     Style=STY_Additive
}

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Class file time: Mon 23/10/2006 20:37:00.000 - Creation time: Wed 7/2/2007 19:16:43.234 - Created with UnCodeX