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XEffects.FlakMuzFlash1st


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class FlakMuzFlash1st extends MinigunMuzFlash1st;
 
#exec OBJ LOAD FILE=xGameShaders.utx
#exec STATICMESH IMPORT NAME=FlakMuzFlashMesh FILE=Models\FlakMuzFlash.lwo COLLISION=0

defaultproperties
{
     mGrowthRate=7.000000
     mTileAnimation=False
     mNumTileColumns=1
     mNumTileRows=1
     mMeshNodes(0)=StaticMesh'XEffects.FlakMuzFlashMesh'
     DrawScale=2.200000
     Skins(0)=FinalBlend'XGameShaders.WeaponShaders.flakflashfinal'
}

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Class file time: Mon 23/10/2006 20:37:00.000 - Creation time: Wed 7/2/2007 19:16:39.234 - Created with UnCodeX