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#exec OBJ LOAD FILE=EpicParticles.utx class DeResPart extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True FadeOut=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True Acceleration=(Z=-50.000000) ColorScale(0)=(Color=(B=6,G=255,R=6)) ColorScale(1)=(RelativeTime=0.700000,Color=(B=190,G=190)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=190,G=190)) ColorMultiplierRange=(Z=(Min=0.500000,Max=0.500000)) FadeOutStartTime=0.700000 MaxParticles=200 StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000)) UseRotationFrom=PTRS_Actor SizeScale(0)=(RelativeSize=1.700000) SizeScale(1)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=2.000000,Max=3.000000),Y=(Min=2.000000,Max=3.000000)) UseSkeletalLocationAs=PTSU_SpawnOffset SkeletalScale=(X=0.380000,Y=0.380000,Z=0.380000) Texture=Texture'EpicParticles.Flares.BurnFlare1' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.900000,Max=0.900000) End Object Emitters(0)=SpriteEmitter'XEffects.DeResPart.SpriteEmitter0' AutoDestroy=True bNoDelete=False bHighDetail=True bNetTemporary=True bHardAttach=True } |
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