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//============================================================================= // BloodSpurt. //============================================================================= class BloodSpurt extends xEmitter; #exec TEXTURE IMPORT NAME=pcl_Blooda FILE=TEXTURES\Blooda.tga GROUP=Skins Alpha=1 DXT=5 #exec TEXTURE IMPORT NAME=BloodSplat1 FILE=TEXTURES\DECALS\BloodSplat1.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP #exec TEXTURE IMPORT NAME=BloodSplat2 FILE=TEXTURES\DECALS\BloodSplat2.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP #exec TEXTURE IMPORT NAME=BloodSplat3 FILE=TEXTURES\DECALS\BloodSplat3.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP var Class<Actor> BloodDecalClass; var texture Splats[3]; var vector HitDir; var bool bMustShow; replication { unreliable if ( bNetInitial && (Role==ROLE_Authority) ) bMustShow,HitDir; } simulated function PostNetBeginPlay() { if ( Level.NetMode != NM_DedicatedServer ) WallSplat(); else LifeSpan = 0.2; } simulated function WallSplat() { local vector WallHit, WallNormal; local Actor WallActor; if ( Level.bDropDetail || (!bMustShow && (FRand() > 0.8)) || (BloodDecalClass == None) ) return; if ( HitDir == vect(0,0,0) ) { if ( Owner != None ) HitDir = Location - Owner.Location; else HitDir.Z = -1; } HitDir = Normal(HitDir); WallActor = Trace(WallHit, WallNormal, Location + 350 * HitDir, Location, false); if ( WallActor != None ) spawn(BloodDecalClass,,,WallHit + 20 * (WallNormal + VRand()), rotator(-WallNormal)); } static function PrecacheContent(LevelInfo Level) { local int i; Super.PrecacheContent(Level); if ( Default.BloodDecalClass != None ) { for ( i=0; i<3; i++ ) Level.AddPrecacheMaterial(Default.splats[i]); } } defaultproperties { BloodDecalClass=Class'XEffects.BloodSplatter' Splats(0)=Texture'XEffects.BloodSplat1' Splats(1)=Texture'XEffects.BloodSplat2' Splats(2)=Texture'XEffects.BloodSplat3' mRegen=False mStartParticles=13 mMaxParticles=13 mLifeRange(0)=1.000000 mLifeRange(1)=2.000000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mDirDev=(X=0.100000,Y=0.100000,Z=0.100000) mSpeedRange(0)=0.000000 mSpeedRange(1)=85.000000 mMassRange(0)=0.020000 mMassRange(1)=0.040000 mAirResistance=0.600000 mRandOrient=True mSizeRange(0)=5.500000 mSizeRange(1)=9.500000 mGrowthRate=3.000000 mRandTextures=True mNumTileColumns=4 mNumTileRows=4 bOnlyRelevantToOwner=True RemoteRole=ROLE_SimulatedProxy LifeSpan=3.500000 Skins(0)=Texture'XEffects.Skins.pcl_Blooda' Style=STY_Alpha } |
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