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//============================================================================= // BloodSplat. //============================================================================= class BloodSplat extends xEmitter; #exec TEXTURE IMPORT NAME=pcl_Blooda FILE=TEXTURES\Blooda.tga GROUP=Skins Alpha=1 DXT=5 defaultproperties { mRegen=False mStartParticles=14 mLifeRange(0)=0.500000 mLifeRange(1)=1.000000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mDirDev=(X=0.300000,Y=0.300000,Z=0.300000) mPosDev=(X=1.800000,Y=1.800000,Z=1.800000) mSpeedRange(0)=100.000000 mSpeedRange(1)=280.000000 mMassRange(0)=0.800000 mMassRange(1)=1.400000 mRandOrient=True mSizeRange(0)=2.500000 mSizeRange(1)=6.500000 mRandTextures=True Skins(0)=Texture'XEffects.Skins.pcl_Blooda' ScaleGlow=2.000000 Style=STY_Alpha } |
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