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XEffects.BloodSmallHit


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//=============================================================================
// BloodSmallHit.
//=============================================================================
class BloodSmallHit extends BloodSpurt;

#exec OBJ LOAD File=XGameShadersB.utx

simulated function PostNetBeginPlay()
{
    if ( (Role < ROLE_Authority) && class'GameInfo'.Static.UseLowGore() )
    {
        splats[0] = Material'xbiosplat'; 
        splats[1] = Material'xbiosplat';
        splats[2] = Material'xbiosplat';
        BloodDecalClass = class'BioDecal';
        Skins[0] = Material'BloodPuffGreen';
    }
    Super.PostNetBeginPlay();
}

defaultproperties
{
     mDelayRange(1)=0.100000
     mLifeRange(0)=0.500000
     mLifeRange(1)=0.900000
     mDirDev=(X=0.700000,Y=0.700000,Z=0.700000)
     mPosDev=(X=5.000000,Y=5.000000,Z=5.000000)
     mSpeedRange(0)=20.000000
     mSpeedRange(1)=70.000000
     mMassRange(0)=0.100000
     mMassRange(1)=0.200000
     mSizeRange(0)=10.000000
     mSizeRange(1)=15.000000
     mNumTileColumns=1
     mNumTileRows=1
     Skins(0)=Texture'XGameShadersB.Blood.BloodPuffA'
}

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Class file time: Mon 23/10/2006 20:37:00.000 - Creation time: Wed 7/2/2007 19:16:34.859 - Created with UnCodeX