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class RW_Protection extends RPGWeapon HideDropDown CacheExempt; function AdjustPlayerDamage(out int Damage, Pawn InstigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (!bIdentified) Identify(); Damage -= Damage * (0.1 * Modifier); Super.AdjustPlayerDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType); } defaultproperties { MaxModifier=3 PostFixPos=" of Protection" ModifierOverlay=Shader'XGameShaders.PlayerShaders.PlayerShieldSh' AIRatingBonus=0.04 } |
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