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class RW_NoMomentum extends RPGWeapon HideDropDown CacheExempt; function AdjustPlayerDamage(out int Damage, Pawn InstigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (!bIdentified) Identify(); Momentum = vect(0,0,0); Super.AdjustPlayerDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType); } defaultproperties { bCanHaveZeroModifier=true PreFixPos="Sturdy " AIRatingBonus=0.7 } |
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