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class RW_Damage extends RPGWeapon HideDropDown CacheExempt; function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (Damage > 0) { if (!bIdentified) Identify(); Damage = Max(1, Damage * (1.0 + 0.1 * Modifier)); Momentum *= 1.0 + 0.1 * Modifier; } } defaultproperties { MaxModifier=5 MinModifier=-3 AIRatingBonus=0.03 } |
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