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UT2004RPG.RPGStatsMenu


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class RPGStatsMenu extends GUIPage
    DependsOn(RPGStatsInv);

var RPGStatsInv StatsInv;

var moEditBox WeaponSpeedBox, HealthBonusBox, AdrenalineMaxBox, AttackBox, DefenseBox, AmmoMaxBox, PointsAvailableBox;
//Index of first stat display, first + button and first numeric edit in controls array
var int StatDisplayControlsOffset, ButtonControlsOffset, AmtControlsOffset;
var int NumButtonControls;
var GUIListBox Abilities;
var localized string CurrentLevelText, MaxText, CostText, CantBuyText;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    WeaponSpeedBox = moEditBox(Controls[2]);
    HealthBonusBox = moEditBox(Controls[3]);
    AdrenalineMaxBox = moEditBox(Controls[4]);
    AttackBox = moEditBox(Controls[5]);
    DefenseBox = moEditBox(Controls[6]);
    AmmoMaxBox = moEditBox(Controls[7]);
    PointsAvailableBox = moEditBox(Controls[8]);
    Abilities = GUIListBox(Controls[16]);
}

function bool CloseClick(GUIComponent Sender)
{
    Controller.CloseMenu(false);

    return true;
}

function MyOnClose(optional bool bCanceled)
{
    if (StatsInv != None)
    {
        StatsInv.StatsMenu = None;
        StatsInv = None;
    }

    Super.OnClose(bCanceled);
}

function bool LevelsClick(GUIComponent Sender)
{
    Controller.OpenMenu("UT2004RPG.RPGPlayerLevelsMenu");
    StatsInv.ProcessPlayerLevel = RPGPlayerLevelsMenu(Controller.TopPage()).ProcessPlayerLevel;
    StatsInv.ServerRequestPlayerLevels();

    return true;
}

//Initialize, using the given RPGStatsInv for the stats data and for client->server function calls
function InitFor(RPGStatsInv Inv)
{
    local int x, y, Index, Cost, Level, OldAbilityListIndex, OldAbilityListTop;
    local RPGPlayerDataObject TempDataObject;

    StatsInv = Inv;
    StatsInv.StatsMenu = self;

    WeaponSpeedBox.SetText(string(StatsInv.Data.WeaponSpeed));
    HealthBonusBox.SetText(string(StatsInv.Data.HealthBonus));
    AdrenalineMaxBox.SetText(string(StatsInv.Data.AdrenalineMax));
    AttackBox.SetText(string(StatsInv.Data.Attack));
    DefenseBox.SetText(string(StatsInv.Data.Defense));
    AmmoMaxBox.SetText(string(StatsInv.Data.AmmoMax));
    PointsAvailableBox.SetText(string(StatsInv.Data.PointsAvailable));
    GUILabel(Controls[27]).Caption = GUILabel(default.Controls[27]).Caption @ string(StatsInv.Data.Level);
    GUILabel(Controls[28]).Caption = GUILabel(default.Controls[28]).Caption @ string(StatsInv.Data.Experience) $ "/" $ string(StatsInv.Data.NeededExp);

    if (StatsInv.Data.PointsAvailable <= 0)
        DisablePlusButtons();
    else
        EnablePlusButtons();

    //show/hide buttons if stat caps reached
    for (x = 0; x < 6; x++)
        if ( StatsInv.StatCaps[x] >= 0
             && int(moEditBox(Controls[StatDisplayControlsOffset+x]).GetText()) >= StatsInv.StatCaps[x] )
        {
            Controls[ButtonControlsOffset+x].SetVisibility(false);
            Controls[AmtControlsOffset+x].SetVisibility(false);
        }

    // on a client, the data object doesn't exist, so make a temporary one for calling the abilities' functions
    if (StatsInv.Role < ROLE_Authority)
    {
        TempDataObject = RPGPlayerDataObject(StatsInv.Level.ObjectPool.AllocateObject(class'RPGPlayerDataObject'));
        TempDataObject.InitFromDataStruct(StatsInv.Data);
    }
    else
    {
        TempDataObject = StatsInv.DataObject;
    }

    //Fill the ability listbox
    OldAbilityListIndex = Abilities.List.Index;
    OldAbilityListTop = Abilities.List.Top;
    Abilities.List.Clear();
    for (x = 0; x < StatsInv.AllAbilities.length; x++)
    {
        Index = -1;
        for (y = 0; y < StatsInv.Data.Abilities.length; y++)
            if (StatsInv.AllAbilities[x] == StatsInv.Data.Abilities[y])
            {
                Index = y;
                y = StatsInv.Data.Abilities.length;
            }
        if (Index == -1)
            Level = 0;
        else
            Level = StatsInv.Data.AbilityLevels[Index];

        if (Level >= StatsInv.AllAbilities[x].default.MaxLevel)
            Abilities.List.Add(StatsInv.AllAbilities[x].default.AbilityName@"("$CurrentLevelText@Level@"["$MaxText$"])", StatsInv.AllAbilities[x], string(Cost));
        else
        {
            Cost = StatsInv.AllAbilities[x].static.Cost(TempDataObject, Level);

            if (Cost <= 0)
                Abilities.List.Add(StatsInv.AllAbilities[x].default.AbilityName@"("$CurrentLevelText@Level$","@CantBuyText$")", StatsInv.AllAbilities[x], string(Cost));
            else
                Abilities.List.Add(StatsInv.AllAbilities[x].default.AbilityName@"("$CurrentLevelText@Level$","@CostText@Cost$")", StatsInv.AllAbilities[x], string(Cost));
        }
    }
    //restore list's previous state
    Abilities.List.SetIndex(OldAbilityListIndex);
    Abilities.List.SetTopItem(OldAbilityListTop);
    UpdateAbilityButtons(Abilities);

    // free the temporary data object on clients
    if (StatsInv.Role < ROLE_Authority)
    {
        StatsInv.Level.ObjectPool.FreeObject(TempDataObject);
    }
}

function bool StatPlusClick(GUIComponent Sender)
{
    local int x, SenderIndex;

    for (x = ButtonControlsOffset; x < ButtonControlsOffset + NumButtonControls; x++)
        if (Controls[x] == Sender)
        {
            SenderIndex = x;
            break;
        }

    SenderIndex -= ButtonControlsOffset;
    DisablePlusButtons();
    StatsInv.ServerAddPointTo(int(GUINumericEdit(Controls[SenderIndex + AmtControlsOffset]).Value), EStatType(SenderIndex));

    return true;
}

function DisablePlusButtons()
{
    local int x;

    for (x = ButtonControlsOffset; x < ButtonControlsOffset + NumButtonControls; x++)
        Controls[x].MenuStateChange(MSAT_Disabled);
}

function EnablePlusButtons()
{
    local int x;

    for (x = ButtonControlsOffset; x < ButtonControlsOffset + NumButtonControls; x++)
        Controls[x].MenuStateChange(MSAT_Blurry);

    for (x = AmtControlsOffset; x < AmtControlsOffset + NumButtonControls; x++)
    {
        GUINumericEdit(Controls[x]).MaxValue = StatsInv.Data.PointsAvailable;
        GUINumericEdit(Controls[x]).CalcMaxLen();
        if (int(GUINumericEdit(Controls[x]).Value) > StatsInv.Data.PointsAvailable)
            GUINumericEdit(Controls[x]).SetValue(StatsInv.Data.PointsAvailable);
    }
}

function bool UpdateAbilityButtons(GUIComponent Sender)
{
    local int Cost;

    Cost = int(Abilities.List.GetExtra());
    if (Cost <= 0 || Cost > StatsInv.Data.PointsAvailable)
        Controls[18].MenuStateChange(MSAT_Disabled);
    else
        Controls[18].MenuStateChange(MSAT_Blurry);

    return true;
}

function bool ShowAbilityDesc(GUIComponent Sender)
{
    local class<RPGAbility> Ability;

    Ability = class<RPGAbility>(Abilities.List.GetObject());
    Controller.OpenMenu("UT2004RPG.RPGAbilityDescMenu");
    RPGAbilityDescMenu(Controller.TopPage()).t_WindowTitle.Caption = Ability.default.AbilityName;
    RPGAbilityDescMenu(Controller.TopPage()).MyScrollText.SetContent(Ability.default.Description);

    return true;
}

function bool BuyAbility(GUIComponent Sender)
{
    DisablePlusButtons();
    Controls[18].MenuStateChange(MSAT_Disabled);
    StatsInv.ServerAddAbility(class<RPGAbility>(Abilities.List.GetObject()));

    return true;
}

function bool ResetClick(GUIComponent Sender)
{
    Controller.OpenMenu("UT2004RPG.RPGResetConfirmPage");
    RPGResetConfirmPage(Controller.TopPage()).StatsMenu = self;
    return true;
}

defaultproperties
{
     StatDisplayControlsOffset=2
     ButtonControlsOffset=9
     AmtControlsOffset=19
     NumButtonControls=6
     CurrentLevelText="Current Level:"
     MaxText="MAX"
     CostText="Cost:"
     CantBuyText="Can't Buy"
     bRenderWorld=True
     bAllowedAsLast=True
     OnClose=RPGStatsMenu.MyOnClose
     Begin Object Class=FloatingImage Name=FloatingFrameBackground
         Image=Texture'2K4Menus.NewControls.Display1'
         DropShadow=None
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.020000
         WinLeft=0.000000
         WinWidth=1.000000
         WinHeight=0.980000
         RenderWeight=0.000003
     End Object
     Controls(0)=FloatingImage'UT2004RPG.RPGStatsMenu.FloatingFrameBackground'

     Begin Object Class=GUIButton Name=CloseButton
         Caption="Close"
         WinTop=0.900000
         WinLeft=0.550000
         WinWidth=0.200000
         OnClick=RPGStatsMenu.CloseClick
         OnKeyEvent=CloseButton.InternalOnKeyEvent
     End Object
     Controls(1)=GUIButton'UT2004RPG.RPGStatsMenu.CloseButton'

     Begin Object Class=moEditBox Name=WeaponSpeedSelect
         bReadOnly=True
         CaptionWidth=0.775000
         Caption="Weapon Speed Bonus (%)"
         OnCreateComponent=WeaponSpeedSelect.InternalOnCreateComponent
         IniOption="@INTERNAL"
         WinTop=0.117448
         WinLeft=0.250000
         WinWidth=0.362500
         WinHeight=0.040000
     End Object
     Controls(2)=moEditBox'UT2004RPG.RPGStatsMenu.WeaponSpeedSelect'

     Begin Object Class=moEditBox Name=HealthBonusSelect
         bReadOnly=True
         CaptionWidth=0.775000
         Caption="Health Bonus"
         OnCreateComponent=HealthBonusSelect.InternalOnCreateComponent
         IniOption="@INTERNAL"
         WinTop=0.197448
         WinLeft=0.250000
         WinWidth=0.362500
         WinHeight=0.040000
     End Object
     Controls(3)=moEditBox'UT2004RPG.RPGStatsMenu.HealthBonusSelect'

     Begin Object Class=moEditBox Name=AdrenalineMaxSelect
         bReadOnly=True
         CaptionWidth=0.775000
         Caption="Max Adrenaline"
         OnCreateComponent=AdrenalineMaxSelect.InternalOnCreateComponent
         IniOption="@INTERNAL"
         WinTop=0.277448
         WinLeft=0.250000
         WinWidth=0.362500
         WinHeight=0.040000
     End Object
     Controls(4)=moEditBox'UT2004RPG.RPGStatsMenu.AdrenalineMaxSelect'

     Begin Object Class=moEditBox Name=AttackSelect
         bReadOnly=True
         CaptionWidth=0.775000
         Caption="Damage Bonus (0.5%)"
         OnCreateComponent=AttackSelect.InternalOnCreateComponent
         IniOption="@INTERNAL"
         WinTop=0.357448
         WinLeft=0.250000
         WinWidth=0.362500
         WinHeight=0.040000
     End Object
     Controls(5)=moEditBox'UT2004RPG.RPGStatsMenu.AttackSelect'

     Begin Object Class=moEditBox Name=DefenseSelect
         bReadOnly=True
         CaptionWidth=0.775000
         Caption="Damage Reduction (0.5%)"
         OnCreateComponent=DefenseSelect.InternalOnCreateComponent
         IniOption="@INTERNAL"
         WinTop=0.437448
         WinLeft=0.250000
         WinWidth=0.362500
         WinHeight=0.040000
     End Object
     Controls(6)=moEditBox'UT2004RPG.RPGStatsMenu.DefenseSelect'

     Begin Object Class=moEditBox Name=MaxAmmoSelect
         bReadOnly=True
         CaptionWidth=0.775000
         Caption="Max Ammo Bonus (%)"
         OnCreateComponent=MaxAmmoSelect.InternalOnCreateComponent
         IniOption="@INTERNAL"
         WinTop=0.517448
         WinLeft=0.250000
         WinWidth=0.362500
         WinHeight=0.040000
     End Object
     Controls(7)=moEditBox'UT2004RPG.RPGStatsMenu.MaxAmmoSelect'

     Begin Object Class=moEditBox Name=PointsAvailableSelect
         bReadOnly=True
         CaptionWidth=0.775000
         Caption="Stat Points Available"
         OnCreateComponent=PointsAvailableSelect.InternalOnCreateComponent
         IniOption="@INTERNAL"
         WinTop=0.597448
         WinLeft=0.250000
         WinWidth=0.362500
         WinHeight=0.040000
     End Object
     Controls(8)=moEditBox'UT2004RPG.RPGStatsMenu.PointsAvailableSelect'

     Begin Object Class=GUIButton Name=WeaponSpeedButton
         Caption="+"
         WinTop=0.127448
         WinLeft=0.737500
         WinWidth=0.040000
         OnClick=RPGStatsMenu.StatPlusClick
         OnKeyEvent=WeaponSpeedButton.InternalOnKeyEvent
     End Object
     Controls(9)=GUIButton'UT2004RPG.RPGStatsMenu.WeaponSpeedButton'

     Begin Object Class=GUIButton Name=HealthBonusButton
         Caption="+"
         WinTop=0.207448
         WinLeft=0.737500
         WinWidth=0.040000
         OnClick=RPGStatsMenu.StatPlusClick
         OnKeyEvent=HealthBonusButton.InternalOnKeyEvent
     End Object
     Controls(10)=GUIButton'UT2004RPG.RPGStatsMenu.HealthBonusButton'

     Begin Object Class=GUIButton Name=AdrenalineMaxButton
         Caption="+"
         WinTop=0.287448
         WinLeft=0.737500
         WinWidth=0.040000
         OnClick=RPGStatsMenu.StatPlusClick
         OnKeyEvent=AdrenalineMaxButton.InternalOnKeyEvent
     End Object
     Controls(11)=GUIButton'UT2004RPG.RPGStatsMenu.AdrenalineMaxButton'

     Begin Object Class=GUIButton Name=AttackButton
         Caption="+"
         WinTop=0.367448
         WinLeft=0.737500
         WinWidth=0.040000
         OnClick=RPGStatsMenu.StatPlusClick
         OnKeyEvent=AttackButton.InternalOnKeyEvent
     End Object
     Controls(12)=GUIButton'UT2004RPG.RPGStatsMenu.AttackButton'

     Begin Object Class=GUIButton Name=DefenseButton
         Caption="+"
         WinTop=0.447448
         WinLeft=0.737500
         WinWidth=0.040000
         OnClick=RPGStatsMenu.StatPlusClick
         OnKeyEvent=DefenseButton.InternalOnKeyEvent
     End Object
     Controls(13)=GUIButton'UT2004RPG.RPGStatsMenu.DefenseButton'

     Begin Object Class=GUIButton Name=AmmoMaxButton
         Caption="+"
         WinTop=0.527448
         WinLeft=0.737500
         WinWidth=0.040000
         OnClick=RPGStatsMenu.StatPlusClick
         OnKeyEvent=AmmoMaxButton.InternalOnKeyEvent
     End Object
     Controls(14)=GUIButton'UT2004RPG.RPGStatsMenu.AmmoMaxButton'

     Begin Object Class=GUIButton Name=LevelsButton
         Caption="See Player Levels"
         WinTop=0.900000
         WinLeft=0.225000
         WinWidth=0.250000
         OnClick=RPGStatsMenu.LevelsClick
         OnKeyEvent=LevelsButton.InternalOnKeyEvent
     End Object
     Controls(15)=GUIButton'UT2004RPG.RPGStatsMenu.LevelsButton'

     Begin Object Class=GUIListBox Name=AbilityList
         bVisibleWhenEmpty=True
         OnCreateComponent=AbilityList.InternalOnCreateComponent
         StyleName="AbilityList"
         Hint="These are the abilities you can purchase with stat points."
         WinTop=0.700000
         WinLeft=0.215000
         WinWidth=0.435000
         WinHeight=0.150000
         OnClick=RPGStatsMenu.UpdateAbilityButtons
     End Object
     Controls(16)=GUIListBox'UT2004RPG.RPGStatsMenu.AbilityList'

     Begin Object Class=GUIButton Name=AbilityDescButton
         Caption="Info"
         WinTop=0.700000
         WinLeft=0.675000
         WinWidth=0.100000
         OnClick=RPGStatsMenu.ShowAbilityDesc
         OnKeyEvent=AbilityDescButton.InternalOnKeyEvent
     End Object
     Controls(17)=GUIButton'UT2004RPG.RPGStatsMenu.AbilityDescButton'

     Begin Object Class=GUIButton Name=AbilityBuyButton
         Caption="Buy"
         WinTop=0.810000
         WinLeft=0.675000
         WinWidth=0.100000
         OnClick=RPGStatsMenu.BuyAbility
         OnKeyEvent=AbilityBuyButton.InternalOnKeyEvent
     End Object
     Controls(18)=GUIButton'UT2004RPG.RPGStatsMenu.AbilityBuyButton'

     Begin Object Class=GUINumericEdit Name=WeaponSpeedAmt
         Value="5"
         MinValue=1
         MaxValue=5
         WinTop=0.117448
         WinLeft=0.645000
         WinWidth=0.080000
         OnDeActivate=WeaponSpeedAmt.ValidateValue
     End Object
     Controls(19)=GUINumericEdit'UT2004RPG.RPGStatsMenu.WeaponSpeedAmt'

     Begin Object Class=GUINumericEdit Name=HealthBonusAmt
         Value="5"
         MinValue=1
         MaxValue=5
         WinTop=0.197448
         WinLeft=0.645000
         WinWidth=0.080000
         OnDeActivate=HealthBonusAmt.ValidateValue
     End Object
     Controls(20)=GUINumericEdit'UT2004RPG.RPGStatsMenu.HealthBonusAmt'

     Begin Object Class=GUINumericEdit Name=AdrenalineMaxAmt
         Value="5"
         MinValue=1
         MaxValue=5
         WinTop=0.277448
         WinLeft=0.645000
         WinWidth=0.080000
         OnDeActivate=AdrenalineMaxAmt.ValidateValue
     End Object
     Controls(21)=GUINumericEdit'UT2004RPG.RPGStatsMenu.AdrenalineMaxAmt'

     Begin Object Class=GUINumericEdit Name=AttackAmt
         Value="5"
         MinValue=1
         MaxValue=5
         WinTop=0.357448
         WinLeft=0.645000
         WinWidth=0.080000
         OnDeActivate=AttackAmt.ValidateValue
     End Object
     Controls(22)=GUINumericEdit'UT2004RPG.RPGStatsMenu.AttackAmt'

     Begin Object Class=GUINumericEdit Name=DefenseAmt
         Value="5"
         MinValue=1
         MaxValue=5
         WinTop=0.437448
         WinLeft=0.645000
         WinWidth=0.080000
         OnDeActivate=DefenseAmt.ValidateValue
     End Object
     Controls(23)=GUINumericEdit'UT2004RPG.RPGStatsMenu.DefenseAmt'

     Begin Object Class=GUINumericEdit Name=MaxAmmoAmt
         Value="5"
         MinValue=1
         MaxValue=5
         WinTop=0.517448
         WinLeft=0.645000
         WinWidth=0.080000
         OnDeActivate=MaxAmmoAmt.ValidateValue
     End Object
     Controls(24)=GUINumericEdit'UT2004RPG.RPGStatsMenu.MaxAmmoAmt'

     Begin Object Class=GUIButton Name=ResetButton
         Caption="Reset"
         FontScale=FNS_Small
         StyleName="ResetButton"
         WinTop=0.050000
         WinLeft=0.225000
         WinWidth=0.065000
         WinHeight=0.025000
         OnClick=RPGStatsMenu.ResetClick
         OnKeyEvent=ResetButton.InternalOnKeyEvent
     End Object
     Controls(25)=GUIButton'UT2004RPG.RPGStatsMenu.ResetButton'

     Begin Object Class=GUIHeader Name=TitleBar
         bUseTextHeight=True
         Caption="Stat Improvement"
         WinHeight=0.043750
         RenderWeight=0.100000
         bBoundToParent=True
         bScaleToParent=True
         bAcceptsInput=True
         bNeverFocus=False
         ScalingType=SCALE_X
     End Object
     Controls(26)=GUIHeader'UT2004RPG.RPGStatsMenu.TitleBar'

     Begin Object Class=GUILabel Name=LevelLabel
         Caption="Level:"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.047500
         WinHeight=0.025000
         bBoundToParent=True
         bScaleToParent=True
     End Object
     Controls(27)=GUILabel'UT2004RPG.RPGStatsMenu.LevelLabel'

     Begin Object Class=GUILabel Name=EXPLabel
         Caption="Experience:"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.072500
         WinHeight=0.025000
         bBoundToParent=True
         bScaleToParent=True
     End Object
     Controls(28)=GUILabel'UT2004RPG.RPGStatsMenu.EXPLabel'

     WinLeft=0.200000
     WinWidth=0.600000
     WinHeight=1.000000
}

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Class file time: Sat 15/7/2006 17:15:14.000 - Creation time: Wed 7/2/2007 19:16:50.390 - Created with UnCodeX