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UnrealGame.ACTION_DisableThisScript


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class ACTION_DisableThisScript extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
    if ( UnrealScriptedSequence(C.SequenceScript) != None )
        UnrealScriptedSequence(C.SequenceScript).bDisabled = true;
    return false;   
}

defaultproperties
{
     ActionString="disable this script"
}

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Class file time: Mon 23/10/2006 20:38:48.000 - Creation time: Wed 7/2/2007 19:16:32.562 - Created with UnCodeX