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UnrealGame.ACTION_DisableObjective


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//=============================================================================
// ACTION_DisableObjective
//=============================================================================
// Complete objectives
//=============================================================================
// Created by Laurent Delayen
// © 2004, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class ACTION_DisableObjective extends ScriptedAction;

var(Action) name    ObjectiveTag;
var(Action) bool    bClearInstigator;               // do not relay instigator. If Objective is completed, medal will not be given
var(Action) bool    bTriggerObjectiveInstantly;     // Trigger Objective Instantly
var GameObjective   GO;

event PostBeginPlay( ScriptedSequence SS )
{
    super.PostBeginPlay( SS );
    if ( ObjectiveTag != 'None' )
    {
        ForEach SS.AllActors(class'GameObjective', GO, ObjectiveTag)
            break;
    }
}

function bool InitActionFor(ScriptedController C)
{
    local Pawn Instigator;
    
    if ( !bClearInstigator )
        Instigator = C.GetInstigator();

    if ( GO != None )
    {
        GO.bClearInstigator = bClearInstigator;
        if ( bTriggerObjectiveInstantly )
            GO.DisableObjective( Instigator );
        GO.CompleteObjective( Instigator );
    }

    return false;   
}

function string GetActionString()
{
    return ActionString @ ObjectiveTag;
}

defaultproperties
{
     bClearInstigator=True
     ActionString="disable objective"
}

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Class file time: Mon 23/10/2006 20:38:48.000 - Creation time: Wed 7/2/2007 19:16:32.546 - Created with UnCodeX