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SkaarjPack.GasBagBelch


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//=============================================================================
// rocket.
//=============================================================================
class GasBagBelch extends Projectile;

var xEmitter SmokeTrail;
var vector Dir;

simulated function Destroyed() 
{
    if ( SmokeTrail != None )
        SmokeTrail.mRegen = False;
    Super.Destroyed();
}

simulated function PostBeginPlay()
{
    if ( Level.NetMode != NM_DedicatedServer)
    {
        if ( !Level.bDropDetail )
            spawn(class'RocketSmokeRing',,,Location, Rotation );
        SmokeTrail = Spawn(class'BelchFlames',self);
    }
    Dir = vector(Rotation);
    Velocity = speed * Dir;
    if ( Level.bDropDetail )
    {
        bDynamicLight = false;
        LightType = LT_None;
    }
    Super.PostBeginPlay();
}

simulated function Landed( vector HitNormal )
{
    Explode(Location,HitNormal);
}

simulated function ProcessTouch (Actor Other, Vector HitLocation)
{
    if ( (Other != instigator) && (!Other.IsA('Projectile') || Other.bProjTarget) ) 
        Explode(HitLocation,Vect(0,0,1));
}

function BlowUp(vector HitLocation)
{
    HurtRadius(Damage, DamageRadius, MyDamageType, MomentumTransfer, HitLocation );
    MakeNoise(1.0);
}

simulated function Explode(vector HitLocation, vector HitNormal) 
{
    PlaySound(sound'WeaponSounds.BExplosion3',,2.5*TransientSoundVolume);
    spawn(class'FlakExplosion',,,HitLocation + HitNormal*16 );
    spawn(class'FlashExplosion',,,HitLocation + HitNormal*16 );
    if ( (ExplosionDecal != None) && (Level.NetMode != NM_DedicatedServer) )
        Spawn(ExplosionDecal,self,,Location, rotator(-HitNormal));
    
    BlowUp(HitLocation);
    Destroy(); 
}

defaultproperties
{
     Speed=650.000000
     MaxSpeed=650.000000
     Damage=45.000000
     DamageRadius=140.000000
     MomentumTransfer=50000.000000
     MyDamageType=Class'SkaarjPack.DamTypeBelch'
     ExplosionDecal=Class'XEffects.RocketMark'
     LightType=LT_Steady
     LightEffect=LE_QuadraticNonIncidence
     LightHue=28
     LightBrightness=255.000000
     LightRadius=5.000000
     DrawType=DT_Sprite
     bHidden=True
     bDynamicLight=True
     AmbientSound=Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
     LifeSpan=6.000000
     Texture=Texture'XEffectMat.Link.link_muz_red'
     DrawScale=0.300000
     AmbientGlow=96
     Style=STY_Translucent
     SoundVolume=255
     SoundRadius=100.000000
     bFixedRotationDir=True
     RotationRate=(Roll=50000)
     DesiredRotation=(Roll=30000)
     ForceType=FT_Constant
     ForceRadius=100.000000
     ForceScale=5.000000
}

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Class file time: Tue 24/10/2006 17:11:02.000 - Creation time: Wed 7/2/2007 19:16:40.250 - Created with UnCodeX