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OnslaughtBP.ONSArtilleryShellSplit


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSArtilleryShellSplit extends Emitter;

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'ONS-BPJW1.Meshes.LargeShell_half'
         RespawnDeadParticles=False
         SpinParticles=True
         DampRotation=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-2213.385010)
         DampingFactorRange=(X=(Min=0.160000,Max=0.160000),Y=(Min=0.160000,Max=0.160000),Z=(Min=0.160000,Max=0.160000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         MaxParticles=1
         SpinsPerSecondRange=(X=(Min=-0.390000,Max=-0.390000),Y=(Min=1.012000,Max=1.012000))
         StartSpinRange=(X=(Min=-0.250000,Max=-0.250000),Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000))
         InitialParticlesPerSecond=50.000000
         DrawStyle=PTDS_Regular
         StartVelocityRange=(X=(Min=500.000000,Max=650.000000),Y=(Min=-743.802002,Max=-540.000000),Z=(Min=198.000000,Max=500.000000))
     End Object
     Emitters(0)=MeshEmitter'OnslaughtBP.ONSArtilleryShellSplit.MeshEmitter0'

     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'ONS-BPJW1.Meshes.LargeShell_half'
         RespawnDeadParticles=False
         SpinParticles=True
         DampRotation=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-2213.385010)
         DampingFactorRange=(X=(Min=0.160000,Max=0.160000),Y=(Min=0.160000,Max=0.160000),Z=(Min=0.160000,Max=0.160000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         MaxParticles=1
         SpinsPerSecondRange=(X=(Min=0.390000,Max=0.390000),Y=(Min=-1.012000,Max=-1.012000))
         StartSpinRange=(X=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000))
         InitialParticlesPerSecond=50.000000
         DrawStyle=PTDS_Regular
         StartVelocityRange=(X=(Min=400.000000,Max=650.000000),Y=(Min=543.299011,Max=646.783997),Z=(Min=229.619995,Max=267.000000))
     End Object
     Emitters(1)=MeshEmitter'OnslaughtBP.ONSArtilleryShellSplit.MeshEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseColorScale=True
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-1536.275024)
         ColorScale(0)=(Color=(B=129,G=174,R=243,A=255))
         ColorScale(1)=(RelativeTime=0.314286,Color=(B=66,G=151,R=236,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=180,G=180,R=245,A=255))
         FadeOutStartTime=0.756000
         MaxParticles=20
         SpinsPerSecondRange=(X=(Min=-2.000000,Max=2.000000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.170000,RelativeSize=4.740000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         SizeScale(3)=(RelativeTime=0.620000,RelativeSize=1.000000)
         SizeScale(4)=(RelativeTime=1.000000,RelativeSize=1.000000)
         SizeScaleRepeats=20.000000
         StartSizeRange=(X=(Min=2.000000,Max=4.000000),Y=(Min=2.000000,Max=4.000000),Z=(Min=2.000000,Max=4.000000))
         InitialParticlesPerSecond=1000.000000
         Texture=Texture'ONSBPTextures.fX.Flair1'
         LifetimeRange=(Min=0.648000,Max=1.200000)
         StartVelocityRange=(X=(Min=500.000000,Max=1100.000000),Y=(Min=-700.000000,Max=700.000000),Z=(Min=-224.399994,Max=261.899994))
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtBP.ONSArtilleryShellSplit.SpriteEmitter1'

     AutoDestroy=True
     bNoDelete=False
     bHighDetail=True
     Skins(0)=Texture'ONSBPTextures.fX.Missile'
}

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Class file time: Wed 7/2/2007 19:12:36.000 - Creation time: Wed 7/2/2007 19:16:45.734 - Created with UnCodeX