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Onslaught.ONSNodeBeamRedEffect


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSNodeBeamRedEffect extends Emitter;

#exec OBJ LOAD FILE=..\Textures\AW-2004Particles.utx

defaultproperties
{
     Begin Object Class=BeamEmitter Name=BeamEmitter0
         BeamDistanceRange=(Min=10000.000000,Max=10000.000000)
         DetermineEndPointBy=PTEP_Distance
         RotatingSheets=3
         AutomaticInitialSpawning=False
         MaxParticles=1
         StartLocationOffset=(Z=256.000000)
         StartSizeRange=(X=(Min=110.000000,Max=110.000000))
         InitialParticlesPerSecond=50000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Energy.PowerBeam'
         LifetimeRange=(Min=0.100000,Max=0.100000)
         StartVelocityRange=(Z=(Min=1.000000,Max=1.000000))
     End Object
     Emitters(0)=BeamEmitter'Onslaught.ONSNodeBeamRedEffect.BeamEmitter0'

     Begin Object Class=BeamEmitter Name=BeamEmitter3
         BeamDistanceRange=(Min=10000.000000,Max=10000.000000)
         DetermineEndPointBy=PTEP_Distance
         RotatingSheets=3
         AutomaticInitialSpawning=False
         ColorMultiplierRange=(Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
         MaxParticles=1
         StartLocationOffset=(Z=256.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=50000.000000
         Texture=Texture'AW-2004Particles.Energy.PowerBeam'
         LifetimeRange=(Min=0.100000,Max=0.100000)
         StartVelocityRange=(Z=(Min=1.000000,Max=1.000000))
     End Object
     Emitters(1)=BeamEmitter'Onslaught.ONSNodeBeamRedEffect.BeamEmitter3'

     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'AW-2004Particles.ONS.BeamMask'
         UseParticleColor=True
         Disabled=True
         Backup_Disabled=True
         AutomaticInitialSpawning=False
         ColorMultiplierRange=(Y=(Min=0.300000,Max=0.300000),Z=(Min=0.300000,Max=0.300000))
         Opacity=2.000000
         MaxParticles=1
         StartLocationOffset=(Z=300.000000)
         StartSizeRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(2)=MeshEmitter'Onslaught.ONSNodeBeamRedEffect.MeshEmitter1'

     bNoDelete=False
     AmbientGlow=254
}

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Class file time: Wed 7/2/2007 19:12:24.000 - Creation time: Wed 7/2/2007 19:16:47.312 - Created with UnCodeX