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GUI2K4.VoiceChatConfig


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//==============================================================================
//  Created on: 11/19/2003
//  Configuration page for Voice Chat Options
//
//  Written by Ron Prestenback
//  © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class VoiceChatConfig extends GUICustomPropertyPage;

var automated moEditBox     ed_ChatPassword;
var automated GUIButton     b_QuickBinds;
var automated moEditBox     ed_Active;
var automated moSlider      sl_VoiceVol;
var automated moCheckBox    ch_AJPublic, ch_AJLocal, ch_AJTeam, ch_AutoSpeak;
var automated moComboBox    co_Quality, co_LANQuality;

var bool bAJPublic, bAJLocal, bAJTeam, bAutoSpeak;
var string  sPwd, sCodec, sLANCodec, sActive, QuickBindMenu;
var float fVoice;

var class<VoiceChatReplicationInfo> VoiceChatClass;
var string VoiceChatClassName;

var array<string>    InstalledCodecs;

var localized string KeyNameCaption;
var localized string ResetCaption, ResetHint;

function InitComponent( GUIController InController, GUIComponent InOwner )
{
    local int i;
    local string CName, CDesc;
    local class<VoiceChatReplicationInfo> Cls;

    Super.InitComponent( InController, InOwner );

    // Need to load TeamVoiceReplicationInfo to get team channel names
    Cls = class<VoiceChatReplicationInfo>( DynamicLoadObject( VoiceChatClassName, class'Class') );
    if ( Cls != None )
        VoiceChatClass = Cls;

    VoiceChatClass.static.GetInstalledCodecs( InstalledCodecs );
    for ( i = 0; i < InstalledCodecs.Length; i++ )
    {
        VoiceChatClass.static.GetCodecInfo( InstalledCodecs[i], CName, CDesc );
        co_Quality.AddItem( CName,, InstalledCodecs[i] );
        co_LANQuality.AddItem( CName,, InstalledCodecs[i] );
    }

   ed_ChatPassword.MaskText(True);

    b_Cancel.Caption = ResetCaption;
    b_Cancel.Hint = ResetHint;
    b_Cancel.OnClick = ResetClick;

    ed_ChatPassword.MaskText(True);

    sb_Main.ManageComponent(sl_VoiceVol);
    sb_Main.ManageComponent(ch_AJPublic);
    sb_Main.ManageComponent(ch_AJLocal);
    sb_Main.ManageComponent(ch_AJTeam);
    sb_Main.ManageComponent(ch_AutoSpeak);
    sb_Main.ManageComponent(ed_Active);
    sb_Main.ManageComponent(ed_ChatPassword);
    sb_Main.ManageComponent(co_Quality);
    sb_Main.ManageComponent(co_LanQuality);

}


function InternalOnLoadINI(GUIComponent Sender, string s)
{
    local PlayerController PC;

    if (GUIMenuOption(Sender) != None)
    {
        PC = PlayerOwner();

        switch (GUIMenuOption(Sender).Caption)
        {
            case ed_ChatPassword.Caption:
                sPwd = PC.ChatPassword;
                ed_ChatPassword.SetComponentValue(sPwd, True);
                break;

            case sl_VoiceVol.Caption:
                fVoice = float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume"));
                sl_VoiceVol.SetComponentValue(fVoice, True);
                break;

            case co_Quality.Caption:
                sCodec = PC.VoiceChatCodec;
                co_Quality.SetExtra(sCodec,true);
                break;

            case co_LANQuality.Caption:
                sLANCodec = PC.VoiceChatLANCodec;
                co_LANQuality.SetExtra(sLANCodec,true);
                break;

            case ch_AJPublic.Caption:
                bAJPublic = bool(PC.AutoJoinMask & 1);
                ch_AJPublic.SetComponentValue(bAJPublic,True);
                break;

            case ch_AJLocal.Caption:
                bAJLocal = bool(PC.AutoJoinMask & 2);
                ch_AJLocal.SetComponentValue(bAJLocal,True);
                break;

            case ch_AJTeam.Caption:
                bAJTeam = bool(PC.AutoJoinMask & 4);
                ch_AJTeam.SetComponentValue(bAJTeam,True);
                break;

            case ch_AutoSpeak.Caption:
                bAutoSpeak = PC.bEnableInitialChatRoom;
                if ( bAutoSpeak )
                    EnableComponent(ed_Active);
                else DisableComponent(ed_Active);

                ch_AutoSpeak.SetComponentValue(bAutoSpeak, True);
                break;

            case ed_Active.Caption:
                sActive = PC.DefaultActiveChannel;
                ed_Active.SetComponentValue(sActive, True);
                break;
        }
   }
}

function InternalOnChange(GUIComponent Sender)
{
    local PlayerController PC;

    if (GUIMenuOption(Sender) != None)
    {
        PC = PlayerOwner();

        switch (GUIMenuOption(Sender).Caption)
        {
            case ed_ChatPassword.Caption:
                sPwd = ed_ChatPassword.GetText();
                break;

            case sl_VoiceVol.Caption:
                fVoice = sl_VoiceVol.GetValue();
                break;

            case co_Quality.Caption:
                sCodec = co_Quality.GetExtra();
                break;

            case co_LANQuality.Caption:
                sLANCodec = co_LANQuality.GetExtra();
                break;

            case ch_AJPublic.Caption:
                bAJPublic = ch_AJPublic.IsChecked();
                break;

            case ch_AJLocal.Caption:
                bAJLocal = ch_AJLocal.IsChecked();
                break;

            case ch_AJTeam.Caption:
                bAJTeam = ch_AJTeam.IsChecked();
                break;

            case ch_AutoSpeak.Caption:
                bAutoSpeak = ch_AutoSpeak.IsChecked();
                if ( bAutoSpeak )
                    EnableComponent(ed_Active);
                else DisableComponent(ed_Active);
                break;

            case ed_Active.Caption:
                sActive = ed_Active.GetText();
                break;
        }
    }
}

function Closed(GUIComponent Sender, bool bCancelled)
{
    local PlayerController PC;
    local bool bSave;

    Super.Closed(Sender,bCancelled);
    PC = PlayerOwner();

    if ( bAJPublic != bool(PC.AutoJoinMask & 1) )
    {
        if ( bAJPublic )
            PC.AutoJoinMask = PC.AutoJoinMask | 1;
        else PC.AutoJoinMask = PC.AutoJoinMask & ~1;
        bSave = True;
    }

    if ( bAJLocal != bool(PC.AutoJoinMask & 2) )
    {
        if ( bAJLocal )
            PC.AutoJoinMask = PC.AutoJoinMask | 2;
        else PC.AutoJoinMask = PC.AutoJoinMask & ~2;
        bSave = True;
    }

    if ( bAJTeam != bool(PC.AutoJoinMask & 4) )
    {
        if ( bAJTeam )
            PC.AutoJoinMask = PC.AutoJoinMask | 4;
        else PC.AutoJoinMask = PC.AutoJoinMask & ~4;
        bSave = True;
    }

    if ( fVoice != float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume")) )
        PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice VoiceVolume"@fVoice);

    if ( sCodec != PC.VoiceChatCodec )
    {
        PC.VoiceChatCodec = sCodec;
        bSave = True;
    }

    if ( sLANCodec != PC.VoiceChatLANCodec )
    {
        PC.VoiceChatLANCodec = sLANCodec;
        bSave = True;
    }

    if ( PC.bEnableInitialChatRoom != bAutoSpeak )
    {
        PC.bEnableInitialChatRoom = bAutoSpeak;
        bSave = True;
    }

    if ( !(PC.DefaultActiveChannel ~= sActive) )
    {
        PC.DefaultActiveChannel = sActive;
        bSave = True;
    }

    if (PC.ChatPassword != sPwd)
    {
        PC.SetChatPassword(sPwd);
        bSave = False;
    }

    if (bSave)
        PC.SaveConfig();
}

function bool ResetClick(GUIComponent Sender)
{
    local int i;
    local string Str;
    local class<AudioSubSystem> AudioClass;

    if ( Sender == b_Cancel ) // Remapped to Reset
    {
        Str = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.AudioDevice Class");
        i = InStr(Str, "'");
        if (i != -1)
        {
            Str = Mid(Str, InStr(Str, "'") + 1);
            Str = Left(Str, Len(Str) - 1);
        }
        AudioClass = class<AudioSubSystem>(DynamicLoadObject(Str, class'Class'));
        AudioClass.static.ResetConfig("VoiceVolume");

        class'Engine.PlayerController'.static.ResetConfig("VoiceChatCodec");
        class'Engine.PlayerController'.static.ResetConfig("VoiceChatLANCodec");
        class'Engine.PlayerController'.static.ResetConfig("AutoJoinMask");
        class'Engine.PlayerController'.static.ResetConfig("ChatPassword");
        class'Engine.PlayerController'.static.ResetConfig("DefaultActiveChannel");
        class'Engine.PlayerController'.static.ResetConfig("bEnableInitialChatRoom");


        for (i = 0; i < Components.Length; i++)
            Components[i].LoadINI();

    }
    return true;
}

defaultproperties
{
     Begin Object Class=moEditBox Name=ChatPasswordEdit
         CaptionWidth=0.600000
         Caption="Chat Password"
         OnCreateComponent=ChatPasswordEdit.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Set a password on your personal chat room to limit who is allowed to join"
         WinTop=0.332828
         WinLeft=0.032569
         WinWidth=0.420403
         TabOrder=4
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     ed_ChatPassword=moEditBox'GUI2K4.VoiceChatConfig.ChatPasswordEdit'

     Begin Object Class=moEditBox Name=DefaultActiveChannelEditBox
         CaptionWidth=0.600000
         Caption="Default Channel Name"
         OnCreateComponent=DefaultActiveChannelEditBox.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Enter the name of the channel to speak on by default when you join the server.  To use the default chatroom for whichever gametype you're playing, leave this field empty"
         WinTop=0.757277
         WinLeft=0.032569
         WinWidth=0.420403
         TabOrder=4
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     ed_Active=moEditBox'GUI2K4.VoiceChatConfig.DefaultActiveChannelEditBox'

     Begin Object Class=moSlider Name=VoiceVolume
         MaxValue=10.000000
         MinValue=1.000000
         CaptionWidth=0.600000
         Caption="Voice Chat Volume"
         OnCreateComponent=VoiceVolume.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Adjusts the volume of other players' voice chat communication."
         WinTop=0.142484
         WinLeft=0.518507
         WinWidth=0.408907
         RenderWeight=1.040000
         TabOrder=0
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     sl_VoiceVol=moSlider'GUI2K4.VoiceChatConfig.VoiceVolume'

     Begin Object Class=moCheckBox Name=AutoJoinPublic
         CaptionWidth=0.940000
         Caption="Autojoin Public Channel"
         OnCreateComponent=AutoJoinPublic.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Automatically join the 'Public' channel upon connecting to a server."
         WinTop=0.042496
         WinLeft=0.086280
         WinWidth=0.826652
         TabOrder=1
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     ch_AJPublic=moCheckBox'GUI2K4.VoiceChatConfig.AutoJoinPublic'

     Begin Object Class=moCheckBox Name=AutoJoinLocal
         CaptionWidth=0.940000
         Caption="Autojoin Local Channel"
         OnCreateComponent=AutoJoinLocal.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Automatically join the 'Local' channel upon connecting to a server."
         WinTop=0.145784
         WinLeft=0.086280
         WinWidth=0.826652
         TabOrder=2
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     ch_AJLocal=moCheckBox'GUI2K4.VoiceChatConfig.AutoJoinLocal'

     Begin Object Class=moCheckBox Name=AutoJoinTeam
         Caption="Autojoin Team Channel"
         OnCreateComponent=AutoJoinTeam.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Automatically join the 'Team' channel upon connecting to a server."
         WinTop=0.226937
         WinLeft=0.022803
         WinWidth=0.440910
         TabOrder=3
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     ch_AJTeam=moCheckBox'GUI2K4.VoiceChatConfig.AutoJoinTeam'

     Begin Object Class=moCheckBox Name=AutoSpeakCheckbox
         Caption="Auto-select Active Channel"
         OnCreateComponent=AutoSpeakCheckbox.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Automatically set an active channel when you join a server.  The default channel is determined by the gametype, but you can specify your own using the editbox below"
         WinTop=0.603526
         WinLeft=0.039812
         WinWidth=0.442638
         WinHeight=0.060000
         TabOrder=3
         bBoundToParent=True
         bScaleToParent=True
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     ch_AutoSpeak=moCheckBox'GUI2K4.VoiceChatConfig.AutoSpeakCheckbox'

     Begin Object Class=moComboBox Name=VoiceQuality
         bReadOnly=True
         CaptionWidth=0.600000
         Caption="Internet Quality"
         OnCreateComponent=VoiceQuality.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Determines the codec used to transmit voice chat to and from internet servers."
         WinTop=0.241391
         WinLeft=0.523390
         WinWidth=0.408907
         TabOrder=5
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     co_Quality=moComboBox'GUI2K4.VoiceChatConfig.VoiceQuality'

     Begin Object Class=moComboBox Name=VoiceQualityLAN
         bReadOnly=True
         CaptionWidth=0.600000
         Caption="LAN Quality"
         OnCreateComponent=VoiceQualityLAN.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="Determines the codec used to transmit voice chat to and from LAN servers."
         WinTop=0.333786
         WinLeft=0.523390
         WinWidth=0.408907
         TabOrder=6
         OnChange=VoiceChatConfig.InternalOnChange
         OnLoadINI=VoiceChatConfig.InternalOnLoadINI
     End Object
     co_LANQuality=moComboBox'GUI2K4.VoiceChatConfig.VoiceQualityLAN'

     VoiceChatClass=Class'Engine.VoiceChatReplicationInfo'
     VoiceChatClassName="UnrealGame.TeamVoiceReplicationInfo"
     ResetCaption="Reset"
     ResetHint="Reset values for all options to their default values"
     WindowName="Voice Chat Configuration"
     bAcceptsInput=False
}

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Class file time: Tue 24/10/2006 17:13:16.000 - Creation time: Wed 7/2/2007 19:16:58.468 - Created with UnCodeX