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GUI2K4.UT2K4Tab_GameTypeBase


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//==============================================================================
//  Created on: 12/11/2003
//  Base class for GameType tab of the Instant Action & Host Multiplayer pages
//
//  Written by Ron Prestenback
//  © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class UT2K4Tab_GameTypeBase extends UT2K4GameTabBase;

struct SortHack
{
    var string GameClass;
    var byte Weight;
};

var array<SortHack>                GamePos;
var UT2K4Tab_MainBase              tp_Main;
var array<CacheManager.GameRecord> GameTypes;

// Components for left side
var automated GUISectionBackground sb_Games;
var automated GUIListBox           lb_Games;
var GUIList                        li_Games;

// Components for right side
var automated GUISectionBackground sb_Preview;
var automated GUILabel             l_NoPreview;
var automated GUIImage             i_GamePreview;
var automated AltSectionBackground i_Bk;
var automated GUIScrollTextBox     lb_GameDesc;

var localized string EpicGameCaption, CustomGameCaption;

delegate OnChangeGameType(bool bIsCustom);

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    li_Games = lb_Games.List;
    li_Games.bHotTrack = True;
    li_Games.OnTrack = InternalOnTrack;
    li_Games.CompareItem = GametypeSort;
    PopulateGameTypes();
    InitPreview();
    lb_GameDesc.MyScrollText.Style = lb_GameDesc.Style;

    i_BK.ManageComponent(lb_GameDesc);

}

function PopulateGameTypes()
{
    local int i,cnt;

    class'CacheManager'.static.GetGameTypeList(GameTypes);

    // Get the list of valid gametypes, and separate them into the appropriate lists
    // All official gametypes go into the large listbox
    // All custom gametypes go into the combo box (sorry guys!)
    for (i = 0; i < GameTypes.Length; i++)
    {
        if ( HasMaps(GameTypes[i]) )
        {
            if (GameTypes[i].GameTypeGroup < 3)
                AddEpicGameType( GameTypes[i].GameName, GameTypes[i].MapListClassName);
            else
                cnt++;
        }
        else if (GameTypes[i].GameTypeGroup >= 3)
        {
            Log("Gametype"@GameTypes[i].ClassName@"found but it has no maps", 'Warning');
        }
    }

//	li_Games.SortList();

    if (cnt>0)
    {
        li_Games.Add(CustomGameCaption,None,"",true);

        for (i = 0; i < GameTypes.Length; i++)
        {
            if ( HasMaps(GameTypes[i]) )
            {
                if (GameTypes[i].GameTypeGroup >= 3)
                    AddEpicGameType( GameTypes[i].GameName, GameTypes[i].MapListClassName);
            }
        }
        li_Games.Insert(0,EpicGameCaption,None,"",true,true);
        li_Games.SetIndex(1);
    }



}

function bool HasMaps( CacheManager.GameRecord TestRec )
{
    local array<CacheManager.MapRecord> Records;

    if ( TestRec.MapPrefix != "" )
    {
        class'CacheManager'.static.GetMapList(Records, TestRec.MapPrefix);
        return Records.Length > 0;
    }

    return false;
}

function InitPreview()
{
    local Material Screenie;
    local int Index;

    Index = FindRecordIndex(li_Games.Get(True));
    if ( Index >= 0 && Index < GameTypes.Length )
    {
        Screenie = Material(DynamicLoadObject(GameTypes[Index].ScreenshotRef, class'Material'));
        if ( GameTypes[Index].Description != "" )
            lb_GameDesc.SetContent(GameTypes[Index].Description);
        else lb_GameDesc.SetContent(class'UT2K4Tab_MainBase'.default.MessageNoInfo);
    }
    else lb_GameDesc.SetContent(class'UT2K4Tab_MainBase'.default.MessageNoInfo);

    i_GamePreview.Image = Screenie;
    i_GamePreview.SetVisibility( Screenie != None );
    l_NoPreview.SetVisibility(Screenie == None);
    i_BK.Caption = li_Games.Get();
}

function int GametypeSort(GUIListElem ElemA, GUIListElem ElemB)
{
    local byte A,B;

    A = GetWeight(FindGameClass(ElemA.Item),ElemA.bSection);
    B = GetWeight(FindGameClass(ElemB.Item),ElemB.bSection);
    if (A==B)
    {
        if ( ElemA.Item > ElemB.Item )
            return 1;

        else if ( ElemA.Item < ElemB.Item )
            return -1;

        return 0;
    }
    else
        return A-B;


    return GetWeight(FindGameClass(ElemA.Item), ElemA.bSection) - GetWeight(FindGameClass(ElemB.Item), ElemA.bSection);
}

function byte GetWeight( string GameClass, bool bSection )
{
    local int i;

    if (bSection)
        return 254;

    for ( i = 0; i < GamePos.Length; i++ )
    {
        if ( GamePos[i].GameClass ~= GameClass )
            return GamePos[i].Weight;
    }

    return 255;
}

function AddEpicGameType(string GameName, string MapList)
{
    li_Games.Add(GameName, None, MapList);
}


function InternalOnChange(GUIComponent Sender)
{
    local int Index;

    Index = FindRecordIndex(li_Games.Get());
    if ( Index < 0 || Index >= GameTypes.Length )
        return;

    if ( Controller.LastGameType == "" || GameTypes[Index].ClassName != Controller.LastGameType )
    {
        InitPreview();
        Controller.LastGameType = GameTypes[Index].ClassName;
    }

    if (Sender == lb_Games)
    {

        if ( li_Games.IsSection() )
            return;

        OnChangeGameType(False);
    }
}

function InternalOnTrack(GUIComponent Sender, int OldIndex)
{
    if (!li_Games.IsValid())
        return;

    if (li_Games.IsSection())
    {
        li_Games.Index = OldIndex;
        return;
    }

    InitPreview();
}

function int FindRecordIndex(string GameName)
{
    local int i;

    for (i = 0; i < GameTypes.Length; i++)
        if (GameTypes[i].GameName ~= GameName)
            return i;

    return -1;
}

function string FindGameClass(string GameName)
{
    local int i;

    for ( i = 0; i < GameTypes.Length; i++ )
    {
        if ( GameTypes[i].GameName ~= GameName )
            return GameTypes[i].ClassName;
    }

    return "";
}

event SetVisibility( bool bIsVisible )
{
    Super.SetVisibility(bIsVisible);

    i_GamePreview.SetVisibility( i_GamePreview.Image != None );
    l_NoPreview.SetVisibility( i_GamePreview.Image == None );
}

defaultproperties
{
     GamePos(0)=(GameClass="UT2K4Assault.ASGameInfo")
     GamePos(1)=(GameClass="Onslaught.ONSOnslaughtGame",Weight=1)
     GamePos(2)=(GameClass="xGame.xDeathMatch",Weight=2)
     GamePos(3)=(GameClass="xGame.xCTFGame",Weight=3)
     GamePos(4)=(GameClass="xGame.xTeamGame",Weight=4)
     GamePos(5)=(GameClass="xGame.xDoubleDom",Weight=5)
     GamePos(6)=(GameClass="xGame.xBombingRun",Weight=6)
     GamePos(7)=(GameClass="BonusPack.xMutantGame",Weight=7)
     GamePos(8)=(GameClass="SkaarjPack.Invasion",Weight=8)
     GamePos(9)=(GameClass="BonusPack.xLastManStandingGame",Weight=9)
     GamePos(10)=(GameClass="xGame.xVehicleCTFGame",Weight=10)
     GamePos(11)=(GameClass="xGame.InstagibCTF",Weight=11)
     Begin Object Class=GUISectionBackground Name=GameTypeLeftGroup
         Caption="Available Game Types"
         TopPadding=0.025000
         BottomPadding=0.025000
         WinTop=0.043125
         WinLeft=0.023750
         WinWidth=0.482500
         WinHeight=0.941490
         TabOrder=0
         OnPreDraw=GameTypeLeftGroup.InternalPreDraw
     End Object
     sb_Games=GUISectionBackground'GUI2K4.UT2K4Tab_GameTypeBase.GameTypeLeftGroup'

     Begin Object Class=GUIListBox Name=UT2004Games
         SelectedStyleName="ListSelection"
         bVisibleWhenEmpty=True
         bSorted=True
         OnCreateComponent=UT2004Games.InternalOnCreateComponent
         FontScale=FNS_Large
         WinTop=0.144225
         WinLeft=0.045599
         WinWidth=0.438457
         WinHeight=0.796982
         TabOrder=0
         bBoundToParent=True
         bScaleToParent=True
         OnChange=UT2K4Tab_GameTypeBase.InternalOnChange
     End Object
     lb_Games=GUIListBox'GUI2K4.UT2K4Tab_GameTypeBase.UT2004Games'

     Begin Object Class=GUISectionBackground Name=GameTypeRightGroup
         Caption="Preview"
         WinTop=0.043125
         WinLeft=0.513243
         WinWidth=0.464649
         WinHeight=0.941490
         OnPreDraw=GameTypeRightGroup.InternalPreDraw
     End Object
     sb_Preview=GUISectionBackground'GUI2K4.UT2K4Tab_GameTypeBase.GameTypeRightGroup'

     Begin Object Class=GUILabel Name=NoPreview
         Caption="No Preview Available"
         TextAlign=TXTA_Center
         TextColor=(B=0,G=255,R=247)
         TextFont="UT2HeaderFont"
         bTransparent=False
         bMultiLine=True
         VertAlign=TXTA_Center
         WinTop=0.142826
         WinLeft=0.539224
         WinWidth=0.411862
         WinHeight=0.316545
     End Object
     l_NoPreview=GUILabel'GUI2K4.UT2K4Tab_GameTypeBase.NoPreview'

     Begin Object Class=GUIImage Name=GameTypePreview
         ImageStyle=ISTY_Scaled
         ImageRenderStyle=MSTY_Normal
         WinTop=0.142826
         WinLeft=0.539224
         WinWidth=0.411862
         WinHeight=0.316545
         RenderWeight=0.200000
     End Object
     i_GamePreview=GUIImage'GUI2K4.UT2K4Tab_GameTypeBase.GameTypePreview'

     Begin Object Class=AltSectionBackground Name=Bk1
         WinTop=0.478553
         WinLeft=0.535622
         WinWidth=0.419030
         WinHeight=0.474455
         RenderWeight=0.300000
         OnPreDraw=Bk1.InternalPreDraw
     End Object
     i_bk=AltSectionBackground'GUI2K4.UT2K4Tab_GameTypeBase.Bk1'

     Begin Object Class=GUIScrollTextBox Name=GameTypeDescription
         bNoTeletype=True
         CharDelay=0.002500
         EOLDelay=0.500000
         OnCreateComponent=GameTypeDescription.InternalOnCreateComponent
         WinTop=0.556774
         WinLeft=0.565270
         WinWidth=0.362056
         WinHeight=0.325716
         bTabStop=False
         bNeverFocus=True
     End Object
     lb_GameDesc=GUIScrollTextBox'GUI2K4.UT2K4Tab_GameTypeBase.GameTypeDescription'

     EpicGameCaption="Default Game Types"
     CustomGameCaption="Custom Game Type"
}

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Class file time: Tue 24/10/2006 17:13:16.000 - Creation time: Wed 7/2/2007 19:16:57.468 - Created with UnCodeX