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GUI2K4.UT2K4SP_HighScores


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//==============================================================================
// Single Player highscore list
//
// Written by Michiel Hendriks
// (c) 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class UT2K4SP_HighScores extends UT2K4GUIPage;

var automated GUIImage imgBackground, imgDraw;
var automated GUIButton btnExport;
var automated GUIVertScrollBar sbScores;

/** highscore data file */
var SPHighScore HS;
/** used for drawing */
var float curY, incY, lineHeight;
/** finished scrolling the list */
var bool bFinished;
/** hilight this entry, pass an int value on HandleParameters to set it */
var int HilighEntry;
/** start drawing from this entry */
var int startoffset;
var GUIFont MainFont, TinyFont;

var localized string ColumnHeaders[4];
var localized string ClickToExit;

var array<xUtil.PlayerRecord> PlayerList;
var SpinnyWeap          SpinnyDude; // MUST be set to null when you leave the window
var vector              SpinnyDudeOffset;
var int                 nfov;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.Initcomponent(MyController, MyOwner);
    HS = PlayerOwner().Level.Game.LoadDataObject(class'GUI2K4.SPHighScore', "SPHighScore", class'UT2K4SP_Main'.default.HighScoreFile);
    if (HS == none)
    {
        Log("UT2K4SP_HighScores - UT2004HighScores doesn't exist, creating...");
        HS = PlayerOwner().Level.Game.CreateDataObject(class'GUI2K4.SPHighScore', "SPHighScore", class'UT2K4SP_Main'.default.HighScoreFile);
    }
    MainFont = new class'fntUT2k4Large';
    TinyFont = new class'fntUT2k4Small';
    bInit = false;
    startoffset = 0;
    sbScores.ItemCount = HS.Scores.length;
    sbScores.ItemsPerPage = 10;
    sbScores.BigStep = 5;
    sbScores.CurPos = startoffset;

    class'xUtil'.static.GetPlayerList(PlayerList);
    // Spawn spinning character actor
    if ( SpinnyDude == None )
        SpinnyDude = PlayerOwner().spawn(class'XInterface.SpinnyWeap');

    SpinnyDude.SetDrawType(DT_Mesh);
    SpinnyDude.SetDrawScale(0.9);
    SpinnyDude.SpinRate = 2004;
    SpinnyDude.bPlayCrouches = false;
    SpinnyDude.bPlayRandomAnims = true;
    SpinnyDude.AnimChangeInterval = 5.0;
    SpinnyDude.AnimNames.length = 0;
    SpinnyDude.AnimNames[0] = 'idle_rest';
    SpinnyDude.AnimNames[1] = 'idle_rest';
    SpinnyDude.AnimNames[2] = 'idle_rest';
    SpinnyDude.AnimNames[3] = 'idle_rest';
    SpinnyDude.AnimNames[4] = 'idle_rest';
    SpinnyDude.AnimNames[5] = 'gesture_cheer';
    SpinnyDude.AnimNames[6] = 'gesture_taunt01';
    SpinnyDude.AnimNames[7] = 'gesture_taunt02';
    SpinnyDude.AnimNames[8] = 'pthrust';
    UpdateSpinnyDude();
}

event HandleParameters(string Param1, string Param2)
{
    SetTimer(0.02, true);
    HilighEntry = -1;
    if (Param1 != "") HilighEntry = int(Param1);
    else {
        bFinished = true;
        bTimerRepeat = false;
        TimerInterval = 0;
        sbScores.bVisible=true;
    }
}

event Opened( GUIComponent Sender )
{
    local rotator R;

    super.Opened(Sender);

    if ( SpinnyDude != None )
    {
        R.Yaw = 32768;
        SpinnyDude.SetRotation( R + PlayerOwner().Rotation );
    }
}

event Timer()
{
    if (!bInit) return;
    curY += incY;
    if (curY >= (lineHeight/2))
    {
        bFinished = true;
        bTimerRepeat = false;
        TimerInterval = 0;
        sbScores.bVisible=true;
        //btnExport.bVisible = true;
    }
}

function bool InternalOnDraw(canvas Canvas)
{
    local vector CamPos, X, Y, Z;
    local rotator CamRot;
    local float   oOrgX, oOrgY;
    local float   oClipX, oClipY;

    oOrgX = Canvas.OrgX;
    oOrgY = Canvas.OrgY;
    oClipX = Canvas.ClipX;
    oClipY = Canvas.ClipY;

    Canvas.OrgX = imgDraw.ActualLeft();
    Canvas.OrgY = imgDraw.ActualTop();
    Canvas.ClipX = imgDraw.ActualWidth();
    Canvas.ClipY = imgDraw.ActualHeight();

    canvas.GetCameraLocation(CamPos, CamRot);
    GetAxes(CamRot, X, Y, Z);

    SpinnyDude.SetLocation(CamPos + (SpinnyDudeOffset.X * X) + (SpinnyDudeOffset.Y * Y) + (SpinnyDudeOffset.Z * Z));
    canvas.DrawActorClipped(SpinnyDude, false,  imgDraw.ActualLeft(), imgDraw.ActualTop(), imgDraw.ActualWidth(), imgDraw.ActualHeight(), true, nFOV);
    Canvas.OrgX = oOrgX;
    Canvas.OrgY = oOrgY;
    Canvas.ClipX = oClipX;
    Canvas.ClipY = oClipY;

    OnDrawScores(Canvas);
    return false;
}

function OnDrawScores(Canvas Canvas)
{
    local int i;
    local float cX, cY, outX, outY;
    local float columns[5]; // collumn width

    if (!bInit)
    {
        lineHeight = Canvas.SizeY/11;
        if (!bFinished) curY = -1*HS.Scores.length*lineHeight;
        else curY = lineHeight/2;
        incY = Canvas.SizeY*0.01;
        bInit = true;
    }

    Canvas.Reset();
    Canvas.Style = 5;
    cY = CurY;
    cX = Canvas.SizeX*0.05;
    columns[0] = cX*2;                  // 10%
    columns[1] = columns[0]+cX*7;       // 35%
    columns[2] = columns[1]+cX*6;       // 30%
    columns[3] = columns[2]+cX*2;       // 10%
    columns[4] = columns[3]+cX*2;       // 10%
    for (i = 0; i < HS.Scores.length; i++)
    {
        if (cY > Canvas.SizeY) break;
        if (i+startoffset >= HS.Scores.length) break;
        if (cY+lineHeight > 0)
        {
            if (MainFont != None) Canvas.Font = MainFont.GetFont(Canvas.SizeX / 3);
            if (HilighEntry == i+startoffset) Canvas.SetDrawColor(255, 225, 0, 255); // highlight this line
            else if (HS.Scores[i+startoffset].bDrone) Canvas.SetDrawColor(255, 255, 255, 128); // not a real player
            else Canvas.SetDrawColor(255, 255, 255, 255);

            Canvas.DrawTextJustified((i+startoffset+1)$". ", 2, 0, cY, columns[0], cY+lineHeight);
            Canvas.DrawTextJustified(HS.Scores[i+startoffset].Name, 0, columns[0], cY, columns[2], cY+lineHeight);
            Canvas.StrLen(HS.Scores[i+startoffset].Name, outX, outY);
            Canvas.DrawTextJustified(class'UT2K4GameProfile'.static.MoneyToString(HS.Scores[i+startoffset].Balance), 2, columns[0], cY, columns[2], cY+lineHeight);
            Canvas.DrawTextJustified(string(HS.Scores[i+startoffset].Matches), 2, columns[2], cY, columns[3], cY+lineHeight);
            Canvas.DrawTextJustified(string(HS.Scores[i+startoffset].Wins), 2, columns[3], cY, columns[4], cY+lineHeight);

            if (TinyFont != None)
                Canvas.Font = TinyFont.GetFont(Canvas.SizeX);

//			Canvas.DrawTextJustified(class'UT2K4SPTab_ProfileNew'.default.DifficultyLevels[int(HS.Scores[i+startoffset].Difficulty)], 0, columns[0], cY+lineHeight-(outY/2), columns[1], cY+lineHeight);
            Canvas.DrawTextJustified(class'UT2K4SPTab_ProfileNew'.default.DifficultyLevels[int(HS.Scores[i+startoffset].Difficulty)], 0, columns[0], cY+outY+(LineHeight*0.2), columns[1], cY+lineHeight);
        }
        cY += lineHeight;
        if (bFinished && i == 9) break;
    }
    if (bFinished)
    {
        Canvas.SetDrawColor(255, 255, 255, 196);
        cY = lineHeight*0.1;
        if (TinyFont != None) Canvas.Font = TinyFont.GetFont(Canvas.SizeX);
        Canvas.DrawTextJustified(ColumnHeaders[0], 1, columns[0], cY, columns[1], cY+(lineHeight/2));
        Canvas.DrawTextJustified(ColumnHeaders[1], 1, columns[1], cY, columns[2], cY+(lineHeight/2));
        Canvas.DrawTextJustified(ColumnHeaders[2], 1, columns[2], cY, columns[3], cY+(lineHeight/2));
        Canvas.DrawTextJustified(ColumnHeaders[3], 1, columns[3], cY, columns[4], cY+(lineHeight/2));
        Canvas.CurX = cX/2;
        Canvas.DrawHorizontal(cY+(lineHeight/2), cX*18.5); // 90%

        if (TinyFont != None) Canvas.Font = TinyFont.GetFont(Canvas.SizeX);
        Canvas.TextSize(ClickToExit, outX, outY);
        outY *= 1.005;
        Canvas.SetDrawColor(0, 0, 0, 196);
        Canvas.DrawTextJustified(ClickToExit, 1, 0+Canvas.SizeX*0.001, (Canvas.SizeY-outY)*1.001, Canvas.SizeX*1.001, Canvas.SizeY*1.001);
        Canvas.SetDrawColor(226, 196, 0, 196);
        Canvas.DrawTextJustified(ClickToExit, 1, 0, Canvas.SizeY-outY, Canvas.SizeX, Canvas.SizeY);
    }
}

function bool OnImgClick(GUIComponent Sender)
{
    Log(Sender);
    return Controller.CloseMenu(false);
}

function bool OnExportClick(GUIComponent Sender)
{
    local GUIQuestionPage QPage;
    ExportToFile();
    if (Controller.OpenMenu("GUI2K4.GUI2K4QuestionPage"))
    {
        QPage=GUIQuestionPage(Controller.TopPage());
        QPage.SetupQuestion("High scores saved to: ..\\UserLogs\\UT2004_HighScores.txt", QBTN_Ok, QBTN_Ok);
    }
    return true;
}

function ExportToFile()
{
    local int i;
    local FileLog output;
    output = PlayerOwner().Spawn(class'FileLog');
    output.OpenLog("UT2004_HighScores", "txt");
    output.Logf(chr(9)$"name"$chr(9)$"balance"$chr(9)$"matches"$chr(9)$"wins");
    output.Logf("--------------------------------------------------------------------------------");
    for (i = 0; i < HS.Scores.length; i++)
    {
        output.Logf(string(i+1)$chr(9)$HS.Scores[i].Name$chr(9)$string(HS.Scores[i].Balance)$chr(9)$string(HS.Scores[i].Matches)$chr(9)$string(HS.Scores[i].Wins));
    }
    output.CloseLog();
}

function bool WindowOnKeyEvent(out byte Key, out byte State, float delta)
{
    if (!bFinished) return false;
    if (State != 1) return false;
    if ((Key == 0x26) || (Key == 236)) //up
    {
        sbScores.WheelUp();
        return true;
    }
    else if ((Key == 0x28) || (Key == 237)) //down
    {
        sbScores.WheelDown();
        return true;
    }
    // debug stuff
    else if (Key == 0x32) // 2
    {
        SpinnyDudeOffset.X = SpinnyDudeOffset.X+1;
    }
    else if (Key == 0x31) // 1
    {
        SpinnyDudeOffset.X = SpinnyDudeOffset.X-1;
    }
    else if (Key == 0x34) // 4
    {
        SpinnyDudeOffset.Y = SpinnyDudeOffset.Y+1;
    }
    else if (Key == 0x33) // 3
    {
        SpinnyDudeOffset.Y = SpinnyDudeOffset.Y-1;
    }
    else if (Key == 0x36) // 6
    {
        SpinnyDudeOffset.Z = SpinnyDudeOffset.Z+1;
    }
    else if (Key == 0x35) // 5
    {
        SpinnyDudeOffset.Z = SpinnyDudeOffset.Z-1;
    }
    else  if (Key == 0x38) // 8
    {
        SpinnyDude.SpinRate = SpinnyDude.SpinRate+1;
    }
    else  if (Key == 0x37) // 7
    {
        SpinnyDude.SpinRate = SpinnyDude.SpinRate-1;
    }
    else if (Key == 0x30) // 0
    {
        Log("SpinnyDudeOffset ="@SpinnyDudeOffset@" SpinnyDudeSpinRate ="@SpinnyDude.SpinRate);
    }

    return false;
}

function OnScrollPosChanged(int NewPos)
{
    startoffset=NewPos;
}

function UpdateSpinnyDude()
{
    local int idx;
    local xUtil.PlayerRecord Rec;
    local Mesh PlayerMesh;
    local Material BodySkin, HeadSkin;
    local string BodySkinName, HeadSkinName;
    local UT2K4GameProfile GP;

    GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile);
    if (GP != none)
    {
        if (GP.bCompleted && (GP.PlayerCharacter ~= "Mr.Crow"))
        {
            PlayerMesh = Mesh(DynamicLoadObject("GenericSD.TC", class'Mesh'));
            SpinnyDude.LinkMesh(PlayerMesh);
            SpinnyDude.Skins[0] = texture(DynamicLoadObject("GenericSD.ToiletCar", class'Texture'));
            SpinnyDudeOffset=vect(354.00,0.00,-19.00);
            SpinnyDude.bPlayRandomAnims = false;
            return;
        }
        if (GP.bCompleted)
        {
            if (HS.UnlockedChars.length > 0)
                BodySkinName = HS.UnlockedChars[HS.UnlockedChars.length-1];
        }
    }

    idx = -1;
    if (BodySkinName != "")
    {
        for (idx = 0; idx < Playerlist.length; idx++)
        {
            if (PlayerList[idx].DefaultName ~= BodySkinName) break;
        }
        BodySkinName = "";
    }

    if (idx >= Playerlist.Length || idx == -1) idx = rand(Playerlist.Length);
    if ( idx < 0 || idx >= Playerlist.Length )
        return;

    Rec = PlayerList[idx];

    if (Rec.Race ~= "Juggernaut" || Rec.DefaultName~="Axon" || Rec.DefaultName~="Cyclops" || Rec.DefaultName ~="Virus" )
        SpinnyDudeOffset=vect(273.0,0.00,-11.00);
    else
        SpinnyDudeOffset=vect(273.0,0.00,-17.00);

    PlayerMesh = Mesh(DynamicLoadObject(Rec.MeshName, class'Mesh'));
    if(PlayerMesh == None)
    {
        Log("Could not load mesh: "$Rec.MeshName$" for player: "$Rec.DefaultName);
        return;
    }

    // Get the body skin
    BodySkinName = Rec.BodySkinName;

    // Get the head skin
    HeadSkinName = Rec.FaceSkinName;

    BodySkin = Material(DynamicLoadObject(BodySkinName, class'Material'));
    if(BodySkin == None)
    {
        Log("Could not load body material: "$Rec.BodySkinName$" For player: "$Rec.DefaultName);
        return;
    }

    HeadSkin = Material(DynamicLoadObject(HeadSkinName, class'Material'));
    if(HeadSkin == None)
    {
        Log("Could not load head material: "$HeadSkinName$" For player: "$Rec.DefaultName);
        return;
    }

    SpinnyDude.LinkMesh(PlayerMesh);
    SpinnyDude.Skins[0] = BodySkin;
    SpinnyDude.Skins[1] = HeadSkin;
    SpinnyDude.LoopAnim( 'Idle_Rest', 1.0/SpinnyDude.Level.TimeDilation );
}

function Free()
{
    Super.Free();
    if ( SpinnyDude != None ) SpinnyDude.Destroy();
    SpinnyDude = None;
}

defaultproperties
{
     Begin Object Class=GUIImage Name=SPMimgBackground
         Image=MaterialSequence'2K4Menus.Controls.background_anim'
         ImageStyle=ISTY_Scaled
         ImageRenderStyle=MSTY_Normal
         WinHeight=1.000000
         RenderWeight=0.001000
         bAcceptsInput=True
         bNeverFocus=True
         OnClick=UT2K4SP_HighScores.OnImgClick
         OnKeyEvent=UT2K4SP_HighScores.WindowOnKeyEvent
     End Object
     imgBackground=GUIImage'GUI2K4.UT2K4SP_HighScores.SPMimgBackground'

     Begin Object Class=GUIImage Name=SPMimgDraw
         WinHeight=1.000000
         RenderWeight=0.002000
         bAcceptsInput=True
         bNeverFocus=True
         OnDraw=UT2K4SP_HighScores.InternalOnDraw
         OnClick=UT2K4SP_HighScores.OnImgClick
         OnKeyEvent=UT2K4SP_HighScores.WindowOnKeyEvent
     End Object
     imgDraw=GUIImage'GUI2K4.UT2K4SP_HighScores.SPMimgDraw'

     Begin Object Class=GUIButton Name=SPMbtnExport
         Caption="SAVE TO FILE"
         FontScale=FNS_Small
         WinTop=0.950000
         WinLeft=0.400000
         WinWidth=0.200000
         WinHeight=0.004000
         RenderWeight=0.200000
         bVisible=False
         OnClick=UT2K4SP_HighScores.OnExportClick
         OnKeyEvent=SPMbtnExport.InternalOnKeyEvent
     End Object
     btnExport=GUIButton'GUI2K4.UT2K4SP_HighScores.SPMbtnExport'

     Begin Object Class=GUIVertScrollBar Name=SPMsbScores
         PositionChanged=UT2K4SP_HighScores.OnScrollPosChanged
         WinLeft=0.962500
         WinWidth=0.037500
         WinHeight=1.000000
         RenderWeight=1.000000
         bVisible=False
         OnPreDraw=SPMsbScores.GripPreDraw
     End Object
     sbScores=GUIVertScrollBar'GUI2K4.UT2K4SP_HighScores.SPMsbScores'

     ColumnHeaders(0)="name"
     ColumnHeaders(1)="balance"
     ColumnHeaders(2)="matches"
     ColumnHeaders(3)="wins"
     ClickToExit="C L I C K   T O   E X I T"
     SpinnyDudeOffset=(X=273.000000,Z=-11.000000)
     nfov=15
     WinTop=0.000000
     WinHeight=1.000000
     OnKeyEvent=UT2K4SP_HighScores.WindowOnKeyEvent
}

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Class file time: Tue 24/10/2006 17:13:12.000 - Creation time: Wed 7/2/2007 19:16:57.203 - Created with UnCodeX