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GUI2K4.UT2K4PlayerLoginMenu


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//==============================================================================
//	Login & Midgame menu - appears when player joins a server for the first time in a while and also on Esc press
//				Has tabs for seeing server rules & map rotation, team scores, and game controls
//
//	Created by Matt Oelfke
//	(c) 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================

class UT2K4PlayerLoginMenu extends FloatingWindow;

var(MidGame) array<GUITabItem> Panels;
var(MidGame) GUITabItem        SPRulesPanel;
var(MidGame) GUITabItem        IARulesPanel;

var(MidGame) automated GUITabControl c_Main;

function InitComponent(GUIController MyController, GUIComponent MyComponent)
{
    local PlayerController PC;

    Super.InitComponent(MyController, MyComponent);

    // rjp -- when playing SinglePlayer or InstantAction game, remove tabs which only apply to multiplayer
    PC = PlayerOwner();
    if ( PC != None && PC.Level.NetMode == NM_StandAlone )
        RemoveMultiplayerTabs(PC.Level.Game);
    // -- rjp

    if ( Panels.Length > 0 )
        AddPanels();

    SetTitle();
    T_WindowTitle.DockedTabs = c_Main;
}

function bool FloatingPreDraw( Canvas C )
{
    if (PlayerOwner().GameReplicationInfo!=None)
        SetVisibility(true);
    else
        SetVisibility(false);

    return false;
}


function InternalOnClose(optional Bool bCanceled)
{
    local PlayerController PC;

    PC = PlayerOwner();

    // Turn pause off if currently paused
    if(PC != None && PC.Level.Pauser != None)
        PC.SetPause(false);

    Super.OnClose(bCanceled);
}

function AddPanels()
{
    local int i;
    local MidGamePanel Panel;

    for ( i = 0; i < Panels.Length; i++ )
    {
        Panel = MidGamePanel(c_Main.AddTabItem(Panels[i]));
        if ( Panel != None )
            Panel.ModifiedChatRestriction = UpdateChatRestriction;
    }
}

// Called via delegate by a MidGamePanel when a player chat restriction has been updated
// this notifies all other panels about the change
function UpdateChatRestriction( MidGamePanel Sender, int PlayerID )
{
    local int i;

    if ( Sender == None )
        return;

    for ( i = 0; i < c_Main.TabStack.Length; i++ )
    {
        if ( c_Main.TabStack[i] != None && MidGamePanel(c_Main.TabStack[i].MyPanel) != None &&
            c_Main.TabStack[i].MyPanel != Sender )
            MidGamePanel(c_Main.TabStack[i].MyPanel).UpdateChatRestriction(PlayerID);
    }
}

function SetTitle()
{
    local PlayerController PC;

    PC = PlayerOwner();
    if ( PC.Level.NetMode == NM_StandAlone || PC.GameReplicationInfo == None || PC.GameReplicationInfo.ServerName == "" )
        WindowName = PC.Level.GetURLMap();
    else WindowName = PC.GameReplicationInfo.ServerName;

    t_WindowTitle.SetCaption(WindowName);
}

function RemoveMultiplayerTabs(GameInfo Game)
{

    if (Game.CurrentGameProfile != none)
        Panels[2] = SPRulesPanel; //there's no map rotation in a single player tournament

    Panels.Remove(3,1);
    Panels.Remove(1,1);
}

event bool NotifyLevelChange()
{
    bPersistent = false;
    LevelChanged();
    return true;
}

defaultproperties
{
     Panels(0)=(ClassName="GUI2K4.UT2K4Tab_PlayerLoginControls",Caption="Game",Hint="Game Controls")
     Panels(1)=(ClassName="GUI2K4.UT2K4Tab_ServerMOTD",Caption="MOTD",Hint="Message of the Day")
     Panels(2)=(ClassName="GUI2K4.UT2K4Tab_MidGameRulesCombo",Caption="Server Info",Hint="Current map rotation and game settings")
     Panels(3)=(ClassName="GUI2K4.UT2K4Tab_MidGameVoiceChat",Caption="Communication",Hint="Manage communication with other players")
     Panels(4)=(ClassName="GUI2K4.UT2K4Tab_MidGameHelp",Caption="Help",Hint="Helpful hints")
     SPRulesPanel=(ClassName="GUI2K4.UT2K4Tab_ServerInfo",Caption="Rules",Hint="Game settings")
     Begin Object Class=GUITabControl Name=LoginMenuTC
         bFillSpace=True
         bDockPanels=True
         TabHeight=0.037500
         BackgroundStyleName="TabBackground"
         WinTop=0.060215
         WinLeft=0.012500
         WinWidth=0.974999
         WinHeight=0.044644
         bScaleToParent=True
         bAcceptsInput=True
         OnActivate=LoginMenuTC.InternalOnActivate
     End Object
     c_Main=GUITabControl'GUI2K4.UT2K4PlayerLoginMenu.LoginMenuTC'

     bResizeWidthAllowed=False
     bResizeHeightAllowed=False
     bMoveAllowed=False
     DefaultLeft=0.110313
     DefaultTop=0.057916
     DefaultWidth=0.779688
     DefaultHeight=0.847083
     bRequire640x480=True
     bPersistent=True
     bAllowedAsLast=True
     OnClose=UT2K4PlayerLoginMenu.InternalOnClose
     WinTop=0.057916
     WinLeft=0.110313
     WinWidth=0.779688
     WinHeight=0.847083
}

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Class file time: Tue 24/10/2006 17:13:14.000 - Creation time: Wed 7/2/2007 19:16:56.718 - Created with UnCodeX